I’ll be interviewing the team behind #deathloop tomorrow. If you have any questions share them in the replies below.

@KahliefAdams What was their thought process in designing the leveling system for Colt and Julianna?

@KahliefAdams Finally played it yesterday and man the game is great!!!

@KahliefAdams What did they learn from the making of Dishonored 1/2 and Prey that aided them in producing Deathloop?

@KahliefAdams How much of this dialogue is improv

@KahliefAdams What was their philosophy behind making the weapons feel so goddamn immaculate to fire. What was the process of developing Colt and Juliana's writing? Did they develop them both together or did one inform the other? How much of the level design was influenced by multiplayer.

@KahliefAdams Possibly a question about future plans for accessibility options. I’ve heard some disappointing lack of options coming from that side of reviews. I’m sure that’s already on the list of stuff to ask but figured I’d throw that out there.