Wyeth Johnson⚡️ UE5 @SirWyeth
Product Strategy @ Epic Games - UE5! Niagara! Matrix Awakens, Robo Recall, Chaos, Gears of War, Paragon, Infiltrator, UT, Star Trek, Counterstrike CZ epicgames.com Raleigh, NC Joined July 2008-
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How do we know what is real? Pre-download ‘The Matrix Awakens: An Unreal Engine 5 Experience’ for @PlayStation 5 and @Xbox Series X/S for a glimpse into the future of interactive storytelling and entertainment with #UE5: unrealengine.com/wakeup
Setting single cvars one at a time is for suckers @HighlySpammable r.RHISetGPUCaptureOptions 1 "Utility function to change multiple CVARs useful when profiling or debugging GPU rendering." r.rhithread.enable, r.rhicmdbypass, r.showmaterialdrawevents, toggledrawevents
Setting single cvars one at a time is for suckers @HighlySpammable r.RHISetGPUCaptureOptions 1 "Utility function to change multiple CVARs useful when profiling or debugging GPU rendering." r.rhithread.enable, r.rhicmdbypass, r.showmaterialdrawevents, toggledrawevents
I was just think about how I started doing production realtime VFX on a canceled thing or two, and was the sole fx artist on a game which shipped in 2003 as my first credited title. That's 21 years, the last 15 spent at Epic. How am I not dead?
One of the most creative and awesome anim demo reel I've seen! vimeo.com/502330162?fbcl…
Give a bunch of games and toys for Xmas, ignore them all, bring out a 25 year old console for the break. Am I doing this right?
my fluid sim talk is out🥦 translating it into English has been a lot more work than I anticipated.. hope you enjoy it (see comment for full video) #UE4 #gamedev #techart #vfx #realtimevfx
Lovely piece of nostalgia while spring cleaning. Richard is responsible for me working in games, two decades ago. Time flies.
Curious about the latest features in #UE4 Niagara? My Unreal Fest 2020 talk about evolving realtime vfx is now up on the 'tube. Give it a listen! Realtime fluids, constraints, dynamics, lens flares, audio, spatial hash, Grid data structures, much more. youtube.com/watch?v=bX6tdC…
Check out this real-time Niagara sim! It uses Position-Based Dynamics, static volume textures to recreate the character's mesh, dynamically evaluated constraints and simulation stages. HQ: vimeo.com/425280683 #UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX
Here's a look at how the portal was made for the UE5 demo here at Epic. After trying a lot of looks and techniques out we settled on PIC/FLIP fluids and a Close Encounters blue vibe. Its made of multiple point based fluid simulations all running realtime on Playstation 5.
gamesindustry.biz/articles/2020-… Thrilled to finally talk about what I (and the entire engine team and special projects group) have been up to. This was a thrill to work on and the tech really lives up, it's not trickery, it's the real deal. Happy to show it to the world.
Here at Epic we were excited about participating in GDC 2020. Regrettably, uncertainty around health concerns has made it unviable to send our employees, and so we have made the difficult decision to withdraw attendance. Stay tuned for Epic news and more through other channels.
80 LEVEL @80Level
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3 Followers 43 FollowingNiels Dewitte ニ�.. @Niels_Dewitte
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491 Followers 202 FollowingParticles based fur simulation #madewithunreal in Niagara for today's #techart class. It was really enjoyable working on this VFX.
My descent into RMFs this week was an exercise in frustration, but by just juggling around the produce of cross & dot with some signage, I was able to make a functional RMF with less code than G-shark's which is also robuster with repeated collinear points. :'3
In the end I decided on my alternative and I am moving my project to #UnrealEngine It only took me a week to adapt to this new engine. (I even improved some things, I'll show them later)👀 #gamede #indedev
and if you think i wont bankrupt myself for the pure emotional high of a pyrrhic victory well jokes on you im already an indie gamedev!!
If @unity carries through with this, I will write a working Unity UI canvas->Godot automatic importer. This is a promise, and it's well within my ability.
i was making an Unreal course that i was going to sell, but given the recent news… fucc it, uploading it to youtube for free #unityengine #unrealengine #gamedev
So, added an aperture. I think there is something wrong with the math 🤔 here but looks quite funky😋.
Had some time to rethink my approach to this fancy glow filter for emulating lens filters (yes it's a super fancy convolution), leading to significant performance improvements. Now I wonder what will happen if I add a apeture kernel? 🤔
First time doing professional stuff in UE 5 today. Wish me luck. 💪🏼🥲
Want a quick and easy introduction to Unreal Engine? Check out our online course ‘Your First Hour in Unreal Engine 5.2’ epic.gm/UE-first-hour
It's 11am, I've been writing for an hour and I've got a script introducing the editor windows of Unreal for Unity users. I'm going to record, edit and deliver this by tomorrow whilst juggling the final prep for my wedding next week and my contract work😄 Wish me luck!
Decided to do something useful: whipped up a quick Internet Site for all the Unity folks who now want to learn Unreal and don't know where (or whether) to start because it's daunting as hell. …guessiwanttomovefromunitytounreal.com
anyway does @UnrealEngine need advanced spline tools? maybe I should apply for an Epic megagrant
Today makes for a bit of a career milestone. 15 years ago, I showed up to my very first job as an artist in games and I have been doing it ever since. For that first job I was an animator and VFX artist. It's been a wild ride. Here's to the next 15!
I'm now a full time employee. I actually don't think I ever have been before. I've been living basically my whole career not knowing if my contract will be renewed in a years time. I now get to just do my job and hopefully keep doing it. Have a great team as well.
Tried some outline rendering in #UE5 Based on JFA as described by @bgolus on his blog. bgolus.medium.com/the-quest-for-… I tried some tile based optimizations over the JFA setup he mentioned. Gives decent perf improvements :)
I uploaded a new video about how to write an Eulerian fluid simulator with only 200 lines of JavaScript code: youtu.be/iKAVRgIrUOU