Travis Vroman @travisvroman
Game Engine developer making #Kohi. @YouTube Partner, @Twitch Affiliate. Converts caffeine to code. Opinions my own. https://t.co/TCEefqRjAD travisvroman.com Joined March 2009-
Tweets1K
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Following338
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Likes945
Reworking the Rendergraph tonight in my C/#Vulkan #GameEngine over at twitch.tv/travisvroman
Refactor Tractor: more Vulkan renderer rework tonight over at twitch.tv/travisvroman
Continuing the C/Vulkan #GameEngine refactor tonight over at twitch.tv/travisvroman
Continuing the renderer plugin refactor in my C/Vulkan #GameEngine tonight over at twitch.tv/travisvroman
App config and plugin system config redux in my custom #GameEngine LIVE now over at twitch.tv/travisvroman
More Refactor Tractor, but also standardising a plugin system for my #GameEngine tonight. twitch.tv/travisvroman
Cranking up the Refactor Tractor tonight for some much-needed #GameEngine cleanup. twitch.tv/travisvroman
Finishing loading/saving of scenes and then finishing up replacing the old transform system with the new one. #GameEngine LIVE dev over at twitch.tv/travisvroman
Tackling serialization in my #GameEngine tonight over at twitch.tv/travisvroman
Found out the hard way (as usual) that having as part of your git repo path can cause the pathspec to fail on some platforms, not allowing you to checkout existing remote branches, even on a fresh clone. @spirodonfl I'm sure you can guess what this is for.
A lot of people nowadays complains why #GodotEngine reinvents the wheel and does not use things like SDL, BGFX, Lua, Box2D, IMGUI, STL, etc. So, if its so easy to make a game engine with pre-made stuff, why nobody managed to do it yet? The answer is: Because it's not.. (🧵👇)
Starting early again today! building scene (de)serialization in my #GameEngine. Check it out now LIVE over at twitch.tv/travisvroman
Starting early! Continuing work with scenes/xforms/handles, etc in my game engine, and maybe hooking all of this into my parser. Check it out now LIVE over at twitch.tv/travisvroman
Working on getting scenes back up and running using the new hierarchy and xform systems in my from-scratch #GameEngine over at twitch.tv/travisvroman
Getting back to scene loading, and hooking up the language parser I made for my #GameEngine over at twitch.tv/travisvroman
The custom language parser is aliiiivvve.... muahahaha. Ok. A skosh overzealous. But it does work. Now making use of it in my #GameEngine over at twitch.tv/travisvroman
Working on the custom language parser for the Kohi #GameEngine LIVE over at twitch.tv/travisvroman
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242K Followers 2K Following I🇺🇸 🇱🇧I 400+ Games Completed. TV Host, Content Creator. The BeardMan. [email protected] IRust is going to implode on itself. It might take a few weeks. It might take a few years. It will implode on itself.
React and frameworks or languages *like* React have regressed the tech industry by at least several years and have also held back progress by at least several years.
What kind of work do you do, vs the kind of work you wish you were doing? I port games to consoles (which I adore and love doing), but wow do I miss actually making my own games.
@thomasbrushdev I like the saying "if you have a problem or issue with me. Call me or text me about it. If you don't have my number. Then you don't know me well enough to have a problem with me to begin with." Tom Holland said that in a interview.
@travisvroman @ryanrwinchester Holy crap you guys really want me to do this
If you guys knew my real, unfiltered, unfriendly views on tech and the tech industry, most of you wouldn't like me.
@travisvroman Notepad-- will be a fart in the wind
@travisvroman Are you looking forward to being an omega massive gigachad 100x developer? Cause that's what's gonna happen soon
It may seem redundant, but "Y'all all going to _____" is completely proper southern US English.
New repository incoming soon. I think I'm going to be practicing literate programming more, if not exclusively, since I have made a tool that I think works well.
Heyo, this is my first published bit of content for GitKraken. I need to get crackin on more. (lol) Also, huge shoutout to @codesandbox and @CompuIves for shipping this experimental feature.
🌟 Exciting news – VS Code Web is now live on CodeSandbox! 🌟 Turn it on under settings ➡️ experiments to utilize #GitLens and all your other favorite extensions. ✨ #VSCode #CodeSandbox #VSCodeExtensions
Best ways to get the attention of a bigger creator through DMs: • "hey" • "hello" • "can i ask u a question?" • "can you follow me?" • "can you rt my post?" • "can you subscribe to my yt?" • "check out our crypt0"
Today on my stream we learned that peer pressure is effective and acceptable. I'm back to Neovim.
Mama, just killed a child Put his gameobject in destroy Ran the code, now he's dead Mama, child had just been spawned But now I've gone and thrown his code away Mama ooooh Didn't mean to make you lag If code's not optimized by tomorrow, uninstall, uninstall
When AI can't give me proper examples of utf-8 or utf-16 represented as binary... AI isn't taking my job any time soon.
You have a rubber ducky to help you through your programming problems. I have a pet Rock. We are not the same.
I support absolutely everything about this and will gladly sign anything to make this legally real. pcgamer.com/gaming-industr…
It is by vscode alone I set my mind in motion. It is by the juice of Microsoft that thoughts acquire speed, the code acquires bugs, the bugs become features. It is by vscode alone I set my mind in motion.
I must not use Vscode. Vscode is the mind-killer. Vscode is the little-death that brings total obliteration. I will face my code. I will permit it to pass over me and through me. And when it has gone past, I will turn to Neovim to see its path. Where the code has gone, there…