The complete behind the scenes of our LCP Season Finals Playoffs Cinematic project is finally here!
Explore how we created the environments, assets, FX and characters step by step.
See the full project on Behance: behance.net/gallery/234377…
Guys... is it time for me to switch to Godot away from Unity? Let me know below. I also talked to @Goodgis , who is a hardcore Godot advocate, whether we should use Godot, Unreal, or Unity! Here are his thoughts.
Simple guides used for the pose cycle. With detail busy characters like Wukong it makes sense to keep it simple. The physics also look different because there is no fwd vector in this version. Important note: test your loops with fwd motion early, it will expose velocity mistakes
Super early look at Kenney Creator, my new modeling software for indies. It'll feature many blocks and tools to create any sort of model - aiming for a Q1 2026 release! ✨
Toying with a fully procedurally animated archer dude. Practical, nah! But kinda fun to try to math together some semi natural looking movements :) #gamedev#GodotEngine
After 5 YEARS of work, it's actually happening - THE KNIGHTLING IS OUT NOW!!!😭🎉🛡️ We couldn't be prouder and can't wait for the world to jump, slide and adventure through this colorful new world we built!✨ #indiedev 🔗Links below🎮
"Breaking down Adrian Mendez's Genshin Impact-inspired character shader in Unity URP: a step-by-step guide to achieving cel-shaded lighting, anisotropic hair, and dynamic outlines! #Unity3D#GenshinImpact#ShaderTutorial"
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For more vfx tutorial and asset
https://t.co/HTEkWncZT7
DM for comms (UE/Unity)
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Wishlist KIBU✨: https://t.co/KS1CVfPLmx
Get OMNO⬇️: https://t.co/h8R5OdauUq
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