We're Torment Entertainment, an indie studio based in Amsterdam, the Netherlands. We're developing Realm: Age of Dominion.
#gamedev #indiedevrealm.game NetherlandsJoined July 2026
Interstellar travel is now working for astra.game
Star systems can now be linked through warp gates, letting the player travel seamlessly from one system to another.
Visuals are still very WIP, but the system itself is working. Coming in the next release.
#indiedev#indiegamedev#gamedev#buildinpublic
Been quiet for a bit because I’ve been focused on getting the Astra 0.1 demo into a state I’m actually happy to ship.
A lot of the systems I’ve been posting about are finally coming together into something that feels like a game. No multiplayer yet, that’s coming soon.
Here’s 30 seconds of where it’s at.
Try it yourself at astra.game
Small update on hab/outpost generation.
We’ve updated our kit to support even more possibilities. This gives us a lot more flexibility when generating different structures and layouts for astra.game#indiedev#indiegamedev#gamedev#buildinpublic
Day 15 of building the space sim we got tired of waiting for.
After a few unexpected detours, I’m back to preparing for our demo in a couple of weeks.
On the menu today: fully procedural habitation modules (still WIP).
Day 13 of building the space sim I got tired of waiting for.
We’re one step closer to our first major milestone: a fully working cargo-hauling job between two planets in a server-meshed environment.
The site is live now too: astra.game
If you want to support development, we’re accepting donations. As a thank-you, supporters will get some cosmetic, strictly non-P2W rewards.
Still a long way to go, but it’s starting to feel real. 🚀
Day 10 of building the space sim I got tired of waiting for: astra.game
Sorry this took a bit longer. I present to you server-meshed localized physics grids.
A problem that became years of R&D at another company took us just a couple of days to get running.
- One player is piloting the ship.
- Another is running around inside the cargo hold.
- A third is watching from the ground.
If you're about to buy another ship, maybe consider funding Astra instead. We're actually building a working game.
Day 8 of building the space sim I got tired of waiting for: #Astra.
Did a lot of infrastructure work and website work today, none of which is particularly interesting to show off here, so instead here’s some progress on the cloud tech.
Still not quite production-ready, but it’s getting there.
Join us at astra.game!
#indiedev#indiegamedev#gamedev#ai#buildinpublic#StarCitizen
Still on day 1 of building the space sim I got tired of waiting for.
Spherized-cube planet, quadtree terrain LOD, and edge fans stitching the cracks between different resolutions.
Getting the planetary tech foundations in early.
I hear terrain can become a bit of a project if you leave it for later.
#indiegamedev#ai#buildinpublic
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