Search results for #graphicsProgramming
Day 12: #Vulkan Finally rendered my first triangle 🎉(around ~50% of tutorial done) Heavy progress today: 🔹 Graphics Pipeline → ✅Fixed functions, ✅Render passes, ✅Conclusion 🔹 Drawing → ✅Framebuffers, ✅Command buffers, ✅Rendering & Presentation #GraphicsProgramming
Day 11: #Vulkan Things are progressing fast now 🏎️ Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle' Chapters: Presentation: ✅Window surface, ✅Swap chain, ✅Image Views Graphics Pipeline: ✅Shaders #GraphicsProgramming #GameDev
Day 10: #Vulkan 🎉 Back after Midsems Completed the Setup section of 'Draw a Triangle' Added code for: ✅Validation Layers ✅Physical Devices and Queue families ✅Logical Device and queues #Vulkan #GraphicsProgramming #GameDev
Vulkan Ray Tracing Tutorial V2.0 Released Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing. 15+ specialized tutorials. Get started: github.com/nvpro-samples/… #Vulkan #RayTracing #GraphicsProgramming
NSIGHT GRAPHICS TUTORIAL: youtu.be/LtretfoL2tc | Vulkan, OpenGL, Direct 3D profiling and debugging | #graphicsprogramming #gpuprogramming #gpgpu #howtoprogram #howtocode #computerprogramming #howtowriteaprogram #siliconvalley #cudaeducation
Midsem starts Monday! 📚 Expect some inconsistency in my updates till next Sunday. For now, I’ll be focusing more on ROS2 than Vulkan or PBR. #ROS2 #Vulkan #GraphicsProgramming
Day 7: Vulkan so far: Me : “Just wanna draw a triangle” Vulkan : “Cool, here’s 500 lines of setup first.” 😅 Decided to follow GetIntoGameDev’s Vulkan playlist to keep things sane. Progress: Validation Layers ✅, Instance refresh ✅ #Vulkan #DevJourney #GraphicsProgramming
NSIGHT GRAPHICS TUTORIAL: youtu.be/LtretfoL2tc | Vulkan, OpenGL, Direct 3D profiling and debugging | #graphicsprogramming #gpuprogramming #gpgpu #howtoprogram #howtocode #computerprogramming #howtowriteaprogram #siliconvalley #cudaeducation
Day 6: Started exploring PBR ✨ Learned the Reflectance Equation, the core math linking real-world light to pixels on screen. Heavy stuff, but it’s the path to realism 🔥 #PBR #GameDev #GraphicsProgramming
Day 4: Sunday break 🛑 Day 5: Vulkan is really verbose. Need to go through nearly 50% of the tutorial just to render the very first triangle. ✅ Learned how to create a vkInstance (the starting point for all Vulkan programs) #Vulkan #GameDev #GraphicsProgramming
Day 3: ✅ Started with Vulkan (following vulkan-tutorial. com) ✅ Completed the overview chapter and set up Vulkan on my Arch Linux setup. ✅ Created a basic Vulkan window from the tutorial #Vulkan #GraphicsProgramming #Linux #GameDev
Wrote my first #shadertoy shader. It's about a generalized version of Z-curve that can handle non-square, non-power-of-two domains. Inspired by "Generalised 3D Morton and Hilbert Orderings" by David Walker. #GraphicsProgramming #shader
Day 2: ✅ Fixed TBN matrix ✅ Added toggle to switch between vertex normals & normal maps ⚪ Next up: Start learning Vulkan + PBR simultaneously #GameDev #GraphicsProgramming #OpenGL
Day 1: Applied normal maps across all objects Ran into an issue with the TBN matrix Needs fixing before moving ahead #GameDev #GraphicsProgramming #OpenGL
셰이더 컴파일이 뭐냐고? 🤔 GPU에서 돌릴 수 있게 셰이더 코드를 번역하는 과정이다. 정적 컴파일 = 빠르고 안정적 ⚡ 런타임 컴파일 = 개발 중엔 편리 👨💻 그래픽스 성능과 직결되는 핵심 개념, 블로그에 풀어놨음 👇 blog.popekim.com/ko/2023/03/07/… #Shader #GraphicsProgramming #GameDev
Haven’t been productive this past week, especially the last 4 days. Not good. Got excited about starting Vulkan & some college things, but anticipation turned into procrastination. So I’m restarting from Day 1, consistently (except mandatory Sunday breaks). #GraphicsProgramming
Implementing basic PCF for my virtual shadow map setup. Looks stable enough to me now! #graphicsprogramming #gamedev #IndieGameDevs
Implementing virtual shadow clipmaps in my new renderer. Having stable shadow texels under camera movement with bounded memory consumption is pretty nice. The actually committed tiles are highlighted in the later half of the video. Next goal: PCF. #graphicsprogramming #indiedev