Push your walls à la Spike Jonze in #MixedReality 🙂 In #WebXR (hololens) : Detect Wall (Hit-Test) + Capture and project (UserMediaAPI) + Vertex displacement @NYTimesRD #AR
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Underlying geometry when extracting main plain (the wall here) before simplification... ;)
@AlexandreDevaux @NYTimesRD Great Effect 👌 Yet wondering, since you can't actually walk into that spare room you pushed out, what practical applications this can have?
@AlexandreDevaux @NYTimesRD this inspired me to revisit an old snippet I was working on... wish I had built in three.js instead of pseudo-3D with css but we'll see if I can pull off the illusion. Inspiring work!