Claude Opus 5.5 just ONE SHOT this promotional video for my Poki game! It took only 10 minutes and $5 to reach this incredible result using medium effort. #poki#ai#game#dinosaurspoki.com/en/g/dino-merge
@chongdashu Idea-to-playable is getting solved. Playable-to-worth-playing is still the wall. Does this pipeline remain useful at iteration 30, or is most of the leverage in iteration one?
@phaser_ Generating a playable prototype is the easy demo. The real test is whether someone can keep changing it on day 20 without the codebase collapsing. Any plans to show the same project evolving across several sessions?
@Nal_uh Why frame this as a book rather than a short game? It already feels like an explorable scene, and that label probably changes which publishers understand what they’re looking at.
@Apoorva161816 but the 3-play limit feels too early for a paywall. Browser games thrive on zero friction—I’d want more time to get hooked before being asked to pay.
@Apoorva161816 One-thumb input and ~80-second runs feel made for the browser. The hook is instantly understandable too—latch, swing, release, chase the next run. Congrats on shipping 👏
@phaser_ A four-letter room code + peer-to-peer is such a good fit for a browser fighter—almost zero friction before the first match. Love seeing proper frame data and footsies in a Phaser game ⚔️
@threejs The gap between ‘web demo’ and ‘game prototype’ is disappearing fast. Being able to share something this polished as a link is still the web’s superpower.
Okay this is kinda wild 😭
977 people playing Dino Merge at the same time.
First game on Poki… definitely wasn’t expecting to stare at this counter all day 🦖
First post feels like a good time for this 😄
Dino Merge is now globally live on @Poki! 🦖☄️
It’s a little game about hatching dinos, merging them, and trying to stop meteors from wrecking everything.
Pretty surreal seeing it out in the wild!
🎮 poki.com/en/g/dino-merge
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