Artur @ArturSmiarowski
Hopeless dreamer exploring realistic ways to create overambitious games. Working on @SoulashGame. Sharing work in progress and my gamedev experience. linktr.ee/artur.smiarows… Poland Joined February 2018-
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Whew, 23 more km today. I'll take a break from Twitter for a while, but I'll pop in to support the achievements of my friends - excellent game releases are coming from fellow indie dreamers soon! @ Discord if you need me. Keep making your dream games a reality! 🍻
Whew, 23 more km today. I'll take a break from Twitter for a while, but I'll pop in to support the achievements of my friends - excellent game releases are coming from fellow indie dreamers soon! @ Discord if you need me. Keep making your dream games a reality! 🍻
With more and bigger games promoted as made by one person, we can finally put solodev in the grave next to indiedev and roguelike. It was fun, but the next big thing will be famdev. I predict that one year from now, everyone will say that working with their AI waifus counts.
With more and bigger games promoted as made by one person, we can finally put solodev in the grave next to indiedev and roguelike. It was fun, but the next big thing will be famdev. I predict that one year from now, everyone will say that working with their AI waifus counts.
Figured this could be useful for more people. IMO, Early Access is critical for an open game that offers a different experience than the ones already out there. Even more so for procedurally generated sandbox games because every player may play differently and in different…
Figured this could be useful for more people. IMO, Early Access is critical for an open game that offers a different experience than the ones already out there. Even more so for procedurally generated sandbox games because every player may play differently and in different…
Soulash 2 is an RRPG - Replayable Role-Playing Game. It's what Roguelikes used to be before people carved out role-playing in the name of progress.
I think the "evil" perspective is still very much unexplored in gaming. So, even though Soulash 2 is a sandbox, I will make sure you can be as evil as you want. After all, Dungeon Keeper 2 is still in my top 3 games of all time, and I've been gaming a lot since.
Regarding motivation to build a game, the first year was the hardest. It's when you're bombarded with: "this tech is easier" "this shortcut is quicker" "this idea is better" "this blah blah" Past the industry of overthinkers is a boring answer. You want it, you pay for it.
Soulash 2 is at 90% positive reviews now! It warms my heart to see reviews like this popping up. ❤️🔥
I think this is a common problem for starting indiedevs, so I'll take this opportunity to provide a broader answer. I really hated marketing when I was working part-time on Soulash. It was mainly because I knew it had to be done, and I had very little time and creativity left…
I think this is a common problem for starting indiedevs, so I'll take this opportunity to provide a broader answer. I really hated marketing when I was working part-time on Soulash. It was mainly because I knew it had to be done, and I had very little time and creativity left…
My games don't make a good first impression. I don't want to change my game design to fit marketing needs. So the way I plan to overcome this is to be around long enough to make more impressions I call it the non-viral cockroach strategy. No luck needed. 6 years and counting!
My games don't make a good first impression. I don't want to change my game design to fit marketing needs. So the way I plan to overcome this is to be around long enough to make more impressions I call it the non-viral cockroach strategy. No luck needed. 6 years and counting!
The problem with permadeath in long-form Roguelikes is that it evokes a feeling of loss instead of accomplishment. Players feel they lost time and progress. I always keep that in mind and often wonder what would make permadeath become a fulfilling end to a character's story.
This is how I deal with heavy criticism of the parts I like about my game. I'll make everything else so good people won't be able to resist it anyway. 😁 The more people know about my work, the harder it is to do anything without hearing criticism, but I intend to keep my…
Asking a game developer if <insert unannounced feature> will be in the game is like asking what will they have for dinner in 4 months. The answer is usually: "I don't know, can I please not have to decide now." 😅
My new purchase. Now I’m gonna ride from home to home every morning like I need to get to work. 😁 I forgot how enjoyable it was.
Ularis Badler @UBadler
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1K Followers 2K Following Cartoonist, programmer, English professor, Newfoundlander living in Korea. Creator of GearHead. Lead penguin of Polar Bear Comix. He/him. Old. #ccacomicsQuasimorph, 0.6.3 is .. @quasimorph
1K Followers 402 Following Dark #turnbased #roguelike #RPG set in space far into the future Discord: https://t.co/lI2w6r3gKE Out in Early Access NOW!Matt Dabrowski @madguy90
9K Followers 393 Following Indie game developer and all-around a-ok fellow. Currently working on @streetsofrogue.Mr Delightful @MrDelightful2
2K Followers 4K Following I do Lets Plays of games that I like, & that I Feel are overlooked. Mainly #RogueLike #RogueLite #RPG #IndieGames Open to suggestions. 💚🌻🏳️🌈Dmitry Matveev @dmitrygmatveev
101 Followers 84 Following Developer of untitled Mech realtime strategy RTS RTT 🦾@ArturSmiarowski very much looking forward to it 🫂, I added this little stats hover so you can prove 0 attacks too
sorry for the spam folks, Path of Achra full release is in TWO DAYS (may 7) strange feeling, feels both enormously momentous and also...just another update. I've never spent two years working on one thing like this #rpg #roguelike #retrogaming
@ArturSmiarowski @DanFessler Pretty soon, we'll have to have "actually solo" as a category, to go along with "actually indie"
Your friendly reminder that Beep's Escape doesn't require a Sony PSN account, and never will! And it has 100% positive reviews. Sure, it's only 22 reviews, but who's counting? 🤣
Seeing corporate greed tarnish one of the finest co-op experiences in recent memory has been profoundly disheartening. This is the price you pay when Sony is involved with anything.
@ArturSmiarowski I agree with the inspiration it brings. I was very inspired by the story of Stardew Valley (I read it in Blood, Sweat and Pixels book). Then again by Citizen Sleeper (I got that strange feeling like, man, no way this was done by a single person, and then I saw the credits — there…
@ArturSmiarowski Do we count Stardew Valley -> Concerned Ape as solo dev? Afaik he only got help when he started rolling out the multiplayer updates so after 1.0 release.
@ArturSmiarowski If working with another human being - you are not Solo.
@ArturSmiarowski Speaking of which, marriage update for Soulash 2 when? 🤔
@ArturSmiarowski I can relate to this debt, mountain hikes are nice :)
I want to address some devs being angry that I call myself a solo dev even though my credits are so long. I agree! Kind of. I face a huge pressure to grow and hire and it's slowly happening. But also, THIS is the "mocap department". My best friends in child photography studio.
I have collected all your feedback and together with my buddies we started recording takes for the one handed set. This is a lot of fun for sure, although the boys came out a little bit bruised, so we're investing in mattresses and foam. Stay tuned!🤘🏼@hellorokoko #motioncapture
@ZenoRogue @ArturSmiarowski It died for me when Manor Lords, a game that had over 140 contractors was promoted in the press as "solodev".
@ArturSmiarowski And then will we be debating who exactly counts as family? Your ex-step-father did some sound effects, this isn't real famdev!
Happy wishlist Wednesday everyone :-) Plugging away at the game project "Infinicity" - steam link: store.steampowered.com/app/2223480/In… #wishlistwednesday #indiedev #gamedev #indiegame #games #wednesdaywishlist #gamer #showcase #happywednesday #gaming
Happy #TrailerTuesday :-) Short preview collage of my wip game "Infinicity" (+audio) Steam link: store.steampowered.com/app/2223480/In… #lowpoly #IndieWatch #IndieDev #GameDev #IndieGameDev #IndieGame #IndieGames #Gameplay #gaming
@ArturSmiarowski Haven't we all man. I wish there was a better way to meet and talk to devs but alas everybody's using Twitter
@ArturSmiarowski Thanks Artur, same to you :-) I love your posts. I hope someday you distil your experience and wisdom in a book. A gamedev's equivalent to a Seth Godin book.
@ArturSmiarowski Don't put us genuine solo devs in the grave just yet. I'm still alive and kicking. But for how much longer I'm not so sure.
@ArturSmiarowski The start of an origin story!
@ArturSmiarowski Twitter is where fun goes to die, I swear to god.