@BigGuyCode This makes me wonder about procedurally generated tracks. Could be cool, could be ass.
@BigGuyCode Is it possible to make a floating track which you climb and then go back down?
@BigGuyCode Wow, that's what I call real gamedev tooling! Great job on this
@BigGuyCode is this godot? i've been thinking about picking up an engine and godots interface looks so nice to work with
@BigGuyCode Good stuff! Non-destructive workflows are a must! Allows for much greater control than any of that node-based stuff. If you don't know of it yet, check out @slipster216 's Microverse, it has comparable workflows!