Writing code for video games since the 2000s earlies. Pyro Studios, @Digital_Legends, now at @Codemasters. Also a 3D graphics teacher at the university. Barcelona, EspañaJoined December 2019
"GPU Programming Primitives" Siggraph Asia 2023 course, discussing GPU implementations of tech like parallel reduction, radix sort, spinlock etc. Good optimisation section focusing on memory coalescing, groupshared mem bank conflicts and shader occupancy. gpu-primitives-course.github.io
This is a nice summary of occupancy as a way to hide memory latency, but it is not the only (and sometimes not the best) way. Helping the compiler to add more instructions between the read instruction issue and the data use by for eg partially unrolling a loop might help as well.
This is a nice summary of occupancy as a way to hide memory latency, but it is not the only (and sometimes not the best) way. Helping the compiler to add more instructions between the read instruction issue and the data use by for eg partially unrolling a loop might help as well. https://t.co/fDib6s9Ccl
The talk from Michał Iwanicki from @Activision Central Tech on Neural Light Grid: Modernizing Irradiance Volumes with Machine Learning is online - check out its insights as well as learnings on ML in rendering at runtime #rtradvances@siggraph 2024
tinyurl.com/advances24-nlg
I also recommend @Peter_shirley's High Performance Graphics 2024 keynote talk on where we started and where we (might be) going with real-time graphics youtube.com/watch?v=lx1v-B…
At the legendary SIGGRAPH Advances in Real Time Rendering course today, Activison announced that they’re releasing an entire production level from Call of Duty Warzone as an open source USD asset for research use. This is an absolutely amazing release!
blog.activision.com/activision/202…
Global Illumination Based on Surfels (GIBS) is now powering games like @EASPORTS College Football 25! Learn how this real-time global illumination tech helped developers and artists realize their vision for the return of a beloved franchise. #CFB25ea.com/technology/new…
Fantastic talk by @warheart1 on optimizations and improvements to UE's renderer. Excellent insights and results to learn from. youtube.com/watch?v=WGv_Bj…
I often advise to skim through every presentation/article as you never know what useful tips it might contain. This for example talks about how reordering the for-loop to reuse the random numbers and sampling code reduced instruction cache misses a lot. youtube.com/watch?v=lxRgmZ…
Finally the Atmospheric Scattering demo for the #devgames conference talk I gave is out!
github.com/JorenJoestar/d…
A new evolution of my engine, Idra, far from perfect but a good step forward.
Gamedev coding streaming in italian will be based on Idra!
RT appreciated :)
3K Followers 827 FollowingGraphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
156 Followers 2K FollowingFrom Barcelona, living in Frankfurt.
Master degrees in AI & Gamedev.
Game Engine Programmer.
CAT/ESP/EN/少し日本語.
Views and opinions are my own.
#FNCwin
2K Followers 4K FollowingDriver Engineer @AMD! Love writing about 🔺 Computer Graphics and 🎨 Art. 👋 My views only. DMs open! Slowly moving to https://t.co/SqYKTyeYVp
276 Followers 3K FollowingSoftware, Tech & Computer Graphics addict. Fluent in Python, Hand-waving and Shaders. Great people skills and a poor sense of humor. Views are my own.
31K Followers 4 FollowingA visceral, precision ARPG from @MoonGameStudios.
Out now in Steam Early Access! Coming to PS5 and Xbox Series X|S.
ESRB Rating: M
6K Followers 277 FollowingCo-Founder, Director @moongamestudios
No Rest For The Wicked | Ori
Passionate about Engineering, Tech-Art, Graphics, Tools, World Building and Audio
1K Followers 5 FollowingMaterialX is an open standard for the exchange of rich material content across applications and renderers. https://t.co/MP4peZ6Tlx
73K Followers 203 Followingbuilding an alternative to Google Analytics → https://t.co/nOgz4nsmiQ (free) • tweets about scaling a SaaS app to $10K+/mo to help you grow 📈
1K Followers 519 FollowingThe Official @SIGGRAPH Student Volunteer Program at #SIGGRAPH2023 empowers all students to contribute, learn, + network! #ProudToBeSV #SIGGRAPH
156 Followers 2K FollowingFrom Barcelona, living in Frankfurt.
Master degrees in AI & Gamedev.
Game Engine Programmer.
CAT/ESP/EN/少し日本語.
Views and opinions are my own.
#FNCwin
2K Followers 4K FollowingDriver Engineer @AMD! Love writing about 🔺 Computer Graphics and 🎨 Art. 👋 My views only. DMs open! Slowly moving to https://t.co/SqYKTyeYVp
2K Followers 252 FollowingPrincipal Graphics person @Guerrilla, prev @unity3d and @RareLtd. I guess my opinions are my own, but I am not so sure (my employer wouldn't want them)
7K Followers 512 FollowingDefold is a completely free to use and source available game engine for development of console, desktop, mobile and web games.
12K Followers 525 FollowingI teach C++ & computer graphics and make games.
Working on a village building game: https://t.co/skTGGgH0Ay
Check out my cozy traffic sim: https://t.co/7Dzc83p6uq
He/him
45K Followers 3K FollowingRay Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and Content Creator for PC @Digitalfoundry. Wird auch Hermann genannt.