Kostas Anagnostou @KostasAAA
Lead Rendering Engineer @WeArePlayground working on @Fable. DMs open for graphics questions or mentoring people who want to get in the industry. Views my own. interplayoflight.wordpress.com Leamington Spa, UK Joined May 2009-
Tweets6K
-
Followers14K
-
Following152
-
Likes2K
Want to learn more about Nanite’s GPU-driven material pipeline, its core components, and how they fit into the system’s overall design? Download the slides from our GDC 2024 presentation here! epic.gm/nanite-gpu-dri…
Xbox Graphics is looking for a principal-level graphics/driver engineer. Come work with me and a bunch of people much smarter than me :D jobs.careers.microsoft.com/global/en/job/…
"RT: Overdrive in Cyberpunk 2077 Ultimate Edition", GDC2024 recording discussing path tracing, temporal/spatial reuse and denoising improvements, the spatially hashed radiance cache implementation and DLSS ray reconstruction. Requires login: nvidia.com/en-us/on-deman…
DirectX State of the Union, GDC 2024 presentation recording, discussing Workgraphs, Direct SR, PIX improvements and SM6.8 additions. gdcvault.com/play/1034738/D…
I added support for dds textures to the toy engine so this was a great opportunity for a before (raw output of weighted reservoir sampling) and after (with temporal and spatial reservoir reuse and ReLAX denoising) for ReSTIR DI using the Bistro model and 5,000 point lights.
"Real-time denoising of importance sampled direct lighting", MSc thesis describing the denoising approach used for ReSTIR DI in Northlight engine for Alan Wake 2, also nice summary and reference for various denoising techniques aaltodoc.aalto.fi/server/api/cor…
"Alan Wake 2: A Deep Dive into Path Tracing Technology" GDC 2024 presentation recording, discussing among others BVH creation, ReSTIR DI and path tracing for opaque and transparent materials, shader execution reordering, DLSS (requires account) nvidia.com/en-us/on-deman…
First pass ReLAX style denoising done, featuring history reprojection, disocclusion fix, clamping to fast history, firefly suppression and atrous filtering. In this first unoptimised implementation, denoising of ReSTIR DI is almost as expensive as ReSTIR DI itself.
We're organizing a graphics programming conference in Europe: graphicsprogrammingconference.nl Less flying, more talking for us Europeans! If you're interested in speaking, sponsoring, or have questions, DM me or email the contact provided there. Retweets appreciated!
Old but still mostly good presentation on stuttering in game graphics: developer.nvidia.com/sites/default/…. Some of the discussed causes make more sense now with knowledge of PSOs and resource transitions/barriers.
Your "Game Developers Conference 2024 presentations have appeared on the GDC Vault" klaxon, just in time for the weekend: gdcvault.com/browse/gdc-24/
The first attempt at upgrading the Spatiotemporal Variance Guided Filtering to a ReLAX-style denoising approach for ReSTIR DI didn't go exactly to plan but the results sure are pretty.
AMD's GDC 2024 presentations are now online: gpuopen.com/events/amd-at-…
It went slightly under the radar but the latest Agility SDK also added support for graphics and compute pipelines to State Objects, unifying and modularising the way we create PSOs across raytracing, graphics and compute. github.com/microsoft/Dire…
New Agility SDK and NVidia/AMD drivers added support for work graphs. None of the samples seem to work on my 3080Ti mobile GPU (getting not supported) unfortunately but I can initialise work graphs in my toy renderer so all good. Excited to give it a try! devblogs.microsoft.com/directx/d3d12-…
It is fantastic hearing from people whom you mentored that they managed to find a job in the industry! I'd encourage people who want to make the first step to reach out for advice to anyone that offers it, there are a lot of great, experienced people on Twitter willing to help.
Let's try it then, ReSTIR DI with moving camera and lights. Not without artifacts but it performs better than I expected.
Let's try it then, ReSTIR DI with moving camera and lights. Not without artifacts but it performs better than I expected. https://t.co/VyJB1aNiVH
Sebastian Aaltonen @SebAaltonen
33K Followers 254 Following Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.Aras Pranckevičius �.. @aras_p
29K Followers 515 Following Programmer. Worked on Unity game engine 2006-2021. Now mostly tinkering with Blender. ➡️ I'm at https://t.co/wlFKbKVWnr now.Tom Forsyth (TODO: wh.. @tom_forsyth
18K Followers 324 Following Gfx coder and chip designer. 3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. https://t.co/Y6hyjycmgo @tomforsyth.bsky.socialJános Turánszki @turanszkij
8K Followers 312 Following Developer of Wicked Engine. Previously at PlayStation Devtech and Neocore Games. El. Psy. Kongroo.Peter Shirley 🔮�.. @Peter_shirley
13K Followers 5K Following Former IndianaU, CornellU, UUtah, Rayscale, Nvidia, PurityLLC, Nvidia, now Activision #raytracing. #60fps #ViewsAreMyOwnjendrik illner @jendrikillner
14K Followers 1K Following Senior Rendering Programmer at Sony Santa Monica Studio 📷 https://t.co/tGwsIFoxJBEric Lengyel @EricLengyel
16K Followers 235 Following • PhD, Computer Science • Creator of @SlugLibrary, @C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, SierraMykhailo Moroz @Michael_Moroz_
11K Followers 316 Following Love physics simulations and rendering algorithms. Currently work at @ZibraAI as Lead 3D Research Engineer. Discord: misha.m. VRChat: misha_mJiayin Cao @Jiayin_Cao
3K Followers 377 Following Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own. @[email protected]Sascha Willems @SaschaWillems2
5K Followers 1K Following Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://t.co/UGoWy4YNbeJorge Jimenez @iryoku1
6K Followers 945 Following Director and Head of Striking Distance Studios Spain. The Callisto Protocol. Previously Call of Duty. #Gamer at heart. Opinions are my own.Ben Golus⚠️⭕ @bgolus
8K Followers 137 Following Tech Artist, Graphics Programmer, general Game Dev, racing snail. (cis he\him) https://t.co/rZK2iMuqFm https://t.co/PGfkqLZvb6𝖒𝖒𝖆𝖑𝖊�.. @mmalex
14K Followers 4K Following noob @ midjourney; ex: NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon); synth tinkerer (plinky)nicebyte @nice_byte
4K Followers 646 Following reality augmentor @ 🍏 // prev. @waymo, @GoogleARVR, @Android, @zynga // profile pic is my face when debugging code from last night in the morning // 🇦🇲 🇺🇲AMD GPUOpen @GPUOpen
10K Followers 382 Following Get the latest news from the AMD GPUOpen team! We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.morgan @CasualEffects
21K Followers 3K Following Roblox Chief Scientist U.Waterloo & McGill Prof. @morgan3d.bsky Known for NVIDIA, Unity, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, WilliamsBobby Anguelov @Bobby_Anguelov
5K Followers 712 Following Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. 🇿🇦 / 🇧🇬 Hobby tech: https://t.co/k4HnbOVvpb YT: https://t.co/mVjwa3FgrjMike Acton @mike_acton
29K Followers 10K Following Previously: VP@Unity3d Previously: Engine Director@Insomniac Games Leadership. Family. Video game engine development. Data-oriented programming.Jason de Wolff @JasondeWolff
9 Followers 54 Following 3rd year Graphics Programmer student at @BuasGamesyongli @liyonghelpme8
0 Followers 30 FollowingExd @ExdQuietexd
6 Followers 104 FollowingEBOY @eboynyc
615 Followers 4K Following 🎨✏️ The Picasso of Art Direction and Illustration! Taking LA and NYC by storm. #CreativeGenius #MasterOfDesignhfwui3jfiuhweuifhiuhu.. @hfwui3jfiu8699
0 Followers 13 FollowingGraeme Mcintosh @JavaJugR0
57 Followers 604 FollowingKatherine Huang @kot31908
2 Followers 112 Following3 µops in a trench c.. @3uops
1 Followers 17 FollowingAnshul Singh @anshulsingh103
5 Followers 2K FollowingBandycoot @Bandy_Coot
0 Followers 489 FollowingAvogadro @Avogadr39073746
0 Followers 104 FollowingChris Ren @Lysosomespire
5 Followers 188 FollowingAleksey Pindrus @alekseypindrus
3 Followers 98 Following🌞♀️ IA Quantum.. @quantum_gl
3 Followers 5K Following .:. Whoever controls the information controls the people .:.Kiriakos Gavras @Kiiiri7
19 Followers 36 FollowingCat Meow (making NikN.. @hoppermori
550 Followers 332 Following Making a game called NikNak! Join our Discord 🐥 Past: MIT EECS '20, YC W18, Dreyfoos '16. 💐yiran pp @YiranPP0802
11 Followers 120 FollowingRúben Cabaço @ruben_cabaco
31 Followers 102 Following𝙰 𝙱𝚢𝚝𝚎.. @AByteOfCoding
186 Followers 264 Following 𝙲𝚞𝚛𝚊𝚝𝚎𝚍 (@vonadz) 𝚝𝚎𝚌𝚑𝚗𝚒𝚌𝚊𝚕 𝚍𝚎𝚎𝚙-𝚍𝚒𝚟𝚎𝚜 𝚜𝚝𝚛𝚊𝚒𝚐𝚑𝚝 𝚝𝚘 𝚢𝚘𝚞𝚛 𝚒𝚗𝚋𝚘𝚡, 𝚎𝚟𝚎𝚛𝚢 𝚖𝚘𝚛𝚗𝚒𝚗𝚐.Alex Zdanov @vonadz
156 Followers 133 Following building something that sticks ⚡ findenergy com 👵 https://t.co/Guth4X2mSk 🧑🤝🧑 crosspromote ioNik Zdanov @NikZdanov
72 Followers 165 Following Growing “A Byte of Coding” - a newsletter curating technical content for polyglot software engineers - written by @vonadz at @abyteofcodingNicoRTX「🎨」 @NicoTracing
277 Followers 881 Following Gamedev, Digital Artist, Resource Packs maker 【DISCORD】https://t.co/CQKMLTkokf 【Patreon】https://t.co/BiyZgjhDj5 Minecraft Texture Pack DL↓OA @sharonsolad
445 Followers 3K Following Software Engineer, Backend, games, Ai/Ml, Db systems. Christian, readerAleksandr Galkin @AleksandrG47096
4 Followers 24 FollowingAdam Chaouki @ac_art94
3 Followers 70 FollowingNon Eofyourb @UsualNon
0 Followers 69 FollowingVlad @vkorytsko
4 Followers 15 FollowingJon Wade @asjonish
1K Followers 898 Following Now makin' games. Prev: 3D/AR/VR @Shopify; Wearer of many hats @Carleton_U. Expect a lot of videogame talkAugust Harrysson @AugustHarrysson
3 Followers 16 FollowingMarcelo Augusto Vieir.. @marceloavf
16 Followers 381 Followingwater @waterzsyrup
480 Followers 2K Following 🕷️wonka5🕷️waterfall7🕷️curry4🕷️bron6🕷️40water🕷️elon150🕷️64restart 🕷️jordan23green♻️jen6⚠️🎣arisniperwolfcindybambicrystalbella 🚀char4th🕷️ seandon 🕷️Armand Jammot @ArmandJammot1
134 Followers 3K FollowingAuresium @auresium
6 Followers 27 Following The next generation software developer who actually cares about customer rights and performance. Auresium | Fast, Fair, FriendlyMark Lee @rgba32
2K Followers 386 Following Polishing those pixels, at Walt Disney Animation Studios.Callum Prentice @callumprentice
392 Followers 218 Following UK expat. LA South Bay via SFO, SIN, HKG, BCN & LON. Second Life dev since 2004. WebGL/XR & Chromium/CEF hacker. Husband. Dad. CrossFit beginner. Traveler.Jan @Jan072219370141
1 Followers 118 FollowingSurvival Wicked Fores.. @VonStarOne
2K Followers 14 Following Premier mobile online survival game maker. We’ve made niche hits and top ranked games. Networking enthusiast. Top Ranked Games in major marketsSebastian Aaltonen @SebAaltonen
33K Followers 254 Following Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.Aras Pranckevičius �.. @aras_p
29K Followers 515 Following Programmer. Worked on Unity game engine 2006-2021. Now mostly tinkering with Blender. ➡️ I'm at https://t.co/wlFKbKVWnr now.Tom Forsyth (TODO: wh.. @tom_forsyth
18K Followers 324 Following Gfx coder and chip designer. 3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. https://t.co/Y6hyjycmgo @tomforsyth.bsky.socialJános Turánszki @turanszkij
8K Followers 312 Following Developer of Wicked Engine. Previously at PlayStation Devtech and Neocore Games. El. Psy. Kongroo.Tom Stochastic | Maki.. @h3r2tic
20K Followers 678 Following ½ of @PounceLight 🐈🔦 Washed-up renderologist making games with @anastasiaopara Rustacean 🦀 Torturer of graphics cards 🔥 Ex Embark, EA, CA. He/himPeter Shirley 🔮�.. @Peter_shirley
13K Followers 5K Following Former IndianaU, CornellU, UUtah, Rayscale, Nvidia, PurityLLC, Nvidia, now Activision #raytracing. #60fps #ViewsAreMyOwnEric Lengyel @EricLengyel
16K Followers 235 Following • PhD, Computer Science • Creator of @SlugLibrary, @C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, SierraJorge Jimenez @iryoku1
6K Followers 945 Following Director and Head of Striking Distance Studios Spain. The Callisto Protocol. Previously Call of Duty. #Gamer at heart. Opinions are my own.𝖒𝖒𝖆𝖑𝖊�.. @mmalex
14K Followers 4K Following noob @ midjourney; ex: NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon); synth tinkerer (plinky)inigo quilez @iquilezles
47K Followers 40 Following * Math & art. Product Manager. Demoscener. * Created Quill, Shadertoy, Pixar's Wondermoss, Memix, ... * Videos: https://t.co/r50AVR0ITo * Tutos: https://t.co/MVjsGVRH5sAMD GPUOpen @GPUOpen
10K Followers 382 Following Get the latest news from the AMD GPUOpen team! We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.morgan @CasualEffects
21K Followers 3K Following Roblox Chief Scientist U.Waterloo & McGill Prof. @morgan3d.bsky Known for NVIDIA, Unity, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, WilliamsMike Acton @mike_acton
29K Followers 10K Following Previously: VP@Unity3d Previously: Engine Director@Insomniac Games Leadership. Family. Video game engine development. Data-oriented programming.Matías N. Goldberg @matiasgoldberg
5K Followers 765 Following Geek, Programmer, Ogre3D dev, Accountant, somewhat of an artist. Oh and... I make games!c0de517e/AngeloPesce @kenpex
9K Followers 615 Following he/him 🌞: Senior Director, Simulation. 🌚: Photography & Creative coding. Blog: c0de517e. My opinions are not my own. I DON'T tweet about ROBLOX.Marco Salvi - https:/.. @marcosalvi
5K Followers 6K Following Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.Shadertoy @Shadertoy
23K Followers 3 Following Build and Share your best shaders with the world and get Inspired! Created by @Beauty_piPhilip Hammer @philiphammer0
2K Followers 512 Following principal engine programmer @ id software | opinions are my own. https://t.co/JXNICHUQDz🙊Christer Ericson @ChristerEricson
7K Followers 1K Following Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author of RTCD (see blog). Work: https://t.co/Qu8KAJLKwWDigital Foundry @digitalfoundry
174K Followers 1K Following Charting the state of the art in gaming tech | Please consider supporting our Patreon: https://t.co/5yzjYguXcM | Commercial enquiries: [email protected]Chris Wallis @chriskwallis
2K Followers 166 Following Senior rendering engineer at The Coalition. Comments are my ownDavid Springate @davidspringate
5K Followers 2K Following Chief Engineer, @Fable at @WeArePlayground. Views are mine. Previous works: DIRT 5, quite a few Lego games, Sonic ASRT. And yeah, 'Blind Animal Date'.MichalDrobot @MichalDrobot
378 Followers 180 Following Technology Fellow @InfinityWard | Personal stuff, private opinions. Studio Head @InfinityWardPLHigh-Perf Graphics @HPG_Conf
3K Followers 47 Following High Performance Graphics is the leading international forum for performance-oriented graphics systems research.James McLaren @selfresonating
2K Followers 303 Following Bearded Code Monkey. Currently helping make Decima tick at Guerrilla Games. Previously Engine Tech Wizard at Q-Games. My opinions are my own.Intel Graphics @IntelGraphics
68K Followers 809 Following Intel Arc Graphics: our High-Performance Graphics Brand for gamers and creators.Alex Tardif @longbool
4K Followers 579 Following Lead Graphics Engineer at ZeniMax Online Studios Email me or find me elsewhere!Adam Marrs @acmarrs
3K Followers 92 Following Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.Eric Arnebäck @erkaman2
5K Followers 79 Following Software Engineer specialized in computer graphics. https://t.co/2QS2N5Sa9RPaul Malin @P_Malin
3K Followers 622 Following Game tech programmer at @AssembleTechLtd with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/himBBC Breaking News @BBCBreaking
51.7M Followers 3 Following Breaking news alerts and updates from the BBC. For news, features, analysis follow @BBCWorld (international) or @BBCNews (UK). Latest sport news @BBCSport.Digital Dragons @Digital_Dragons
3K Followers 421 Following Digital Dragons is Central and Eastern Europe's prime #gamesindustry #conference addressed to representatives of the digital entertainment sector.Vassilis Poulopoulos @vassilis3D
578 Followers 210 Following Render Tech @Activision Central Tech (previously TT Games). Views & opinions my own.Pol @poljeremias
5K Followers 405 Following Rendering @Netflix Games and Cofounder @Shadertoy. Before: @Pixar (USD/Hydra), LucasArts, @SIGGRAPH Leadership, Cofounder @MemixApp (acquired by @mmhmmapp).Unreal Engine @UnrealEngine
591K Followers 11K Following Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: https://t.co/UoseIQW5lVGraham Wihlidal @gwihlidal
6K Followers 1K Following Engineering Fellow (Graphics) on @UnrealEngine at @EpicGames. Former BioWare, Frostbite, and SEED.Polycount - @polycoun.. @polycount
41K Followers 2K Following Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. Support Us! https://t.co/t5hnxmsc2QXbox UK @xboxuk
964K Followers 2K Following The official Xbox UK Twitter account 💚🇬🇧 If you need support check in with @XboxSupportPadraic Hennessy @PadraicHennessy
606 Followers 251 Following Lead Software Engineer, Gameplay at Blizzard. Opinions are my own.David Neubelt @daveneubelt
2K Followers 359 Following CTO Another Axiom (Gorilla Tag) prev at Meta/Ready At Dawn Studios (Echo VR, Lone Echo, The Order 1886, God of War, Daxter)AMD Dev Central @AMDDevCentral
1K Followers 323 Following Official newsfeed for the AMD Developer Central site. Please follow us on: https://t.co/S8fcFq1fwtReJ 𓀨 Renaldas Zio.. @__ReJ__
4K Followers 465 Following AI, GPU & Neuromorphic chips 🚀 Let’s steal ideas from biology 🧠 My code run on billion devices: I brought @Unity to iOS. Also PBR & ML to Unity 🎮 ex @EAPlayStation UK @PlayStationUK
1.0M Followers 293 Following Tweets written by a sentient PS2. To connect with Customer Support visit: https://t.co/087RrKkGRuAndrew Glassner @AndrewGlassner
3K Followers 66 Following Principal Researcher at Weta Digital - deep learning & computer graphics. Speaker, novelist, songwriter, and friend of dogs. 🏳️🌈Natalya Tatarchuk �.. @mirror2mask
11K Followers 799 Following Activision CTO. ex-Unity Gfx/Wētā Tools. Prior to that graphics lead and engineering architect at Bungie. A long-time rendering enthusiast.G-Truc Creation @g_truc
4K Followers 340 Following Khronos Community contributor : https://t.co/3sbaVeArHKJoshua Barczak @JoshuaBarczak
4K Followers 102 Following GPU Raytracing Architect at AMD. Occasional blogger, Happy Husband and Proud Papa. This is my personal account, opinions are my own, etc, etc.Pesty💀 @IanPesty
10K Followers 1K Following Freelance Artist | Illustrator | Art Director | Prints: https://t.co/cA6mzuR3dhSebastien St-Laurent @VertexBuffSeb
747 Followers 1K Following Graphics engineer at Infinity Ward, Computer graphics and realtime rendering. Also see my blog at: http://t.co/pQ8hbeiMYsJohn W Kloetzli, Jr @JJcoolkl
4K Followers 896 Following Husband to an amazing woman. Lead graphics programmer at Firaxis Games. Civ 5, Beyond Earth, Civ VI. Christian. Views are my own. DMs open.Layla Mah @missquicks.. @MissQuickstep
2K Followers 739 Following Co-founder of @InsightfulVR, Creator of #LiquidVR, previously Lead Architect VR & Advanced Rendering @AMD, Dancer. Loves: figure skating, running, guitar, ...Egor Yusov @EgorYusov
187 Followers 80 FollowingJeremy Shopf @rgbaxyzw
1K Followers 904 Following Principal Graphics Engineer @ Zenimax Online Studios, formerly Firaxis Games, ATI/AMD demo and research team @[email protected]Christian Schüler @aries_code
384 Followers 130 FollowingDirectX 12 @DirectX12
14K Followers 240 Following Official Twitter account for DirectX Graphics + AI Join our Discord: https://t.co/kl4JClFruXSimonschreibt ▶ Coz.. @simonschreibt
15K Followers 2K Following I'm a VFX Artist with a blog about game art tricks and a game: https://t.co/XUaVAiyzgnJohn Hable @FilmicWorlds
3K Followers 59 Following Rendering Programmer. Formerly EA, Naughty Dog, Epic, and Unity.Sébastien Hillaire @SebHillaire
9K Followers 2K Following Graphics - Principal Engineer - @UnrealEngine @EpicGames - Frenchbmcnett @bmcnett
6K Followers 2K Following runtime, parsec @unity3d 2018+. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spiderman @treyarch 2002-2007. Mary-Kate & Ashley 1999-2002. 日本語OK. opinions are mineJason Mitchell @pixelmaven
3K Followers 410 Following Developer at Valve. 日本 関西 大阪, Real-time graphics, VR, Visualization, Non-photorealistic renderingWe're organizing a graphics programming conference in Europe: graphicsprogrammingconference.nl Less flying, more talking for us Europeans! If you're interested in speaking, sponsoring, or have questions, DM me or email the contact provided there. Retweets appreciated!
@KostasAAA I hope this is what I’m remembered for when I’m gone
@KostasAAA Right sorry, just reordering or overlapping isn't supported in SPIR-V mode.
This is a great article that explains HLSL cbuffer packing rules, and also includes a very cool layout visualizer: maraneshi.github.io/HLSL-ConstantB…
If you want to learn how to implement a simple shader printf in HLSL 2021 and D3D12, then I've got a new blog post for you: therealmjp.github.io/posts/hlsl-pri…
I’m thrilled to share some exciting news – I’m stepping into the role of Chief Technology Officer at Activision! It’s truly an honor to join this trailblazing team. I’m excited to be a part of a team that continues to push the boundaries in the gaming industry!
Great opportunity to work with some great people. And Leamington Spa is a great place to live/work.
If your New Year's resolution is to work on an amazing AAA game using custom tech, I have you covered: we are hiring an experienced Rendering Engineer for my team, to work on Fable. Role is based in Leamington Spa, UK. jobs.jobvite.com/careers/playgr…
I haven't worked at Playground Games, but I've had the pleasure of being mentored by Kostas since my university days. He knows his stuff and is a really nice guy. Go for it!
If your New Year's resolution is to work on an amazing AAA game using custom tech, I have you covered: we are hiring an experienced Rendering Engineer for my team, to work on Fable. Role is based in Leamington Spa, UK. jobs.jobvite.com/careers/playgr…
The video for our SIGGRAPH 2023 course "A Gentle Introduction to ReSTIR" is now available on the ACM Digital Library. It's freely available, without subscribing to the DL, by navigating through this specific link (our course is first): siggraph.org/wp-content/upl…
@KostasAAA I want to write my first ray tracer. The only thing I care is development speed as I only have a few evenings to spare. I have experience with OpenGL, DirectX 9/10 from 2000-2010. LOL I was googling how to spell "raytracer" or "ray tracer" and found this raytracing.github.io/books/RayTraci…
@KostasAAA Happy new year to you too! Thanks for everything you've done this year.
@Mirko_Salm @KostasAAA I.e. if you want to use straight up floats your formats match and you probably want a structured buffer. If you need decompression of any sort from a smaller format, a typed buffer can be useful. Think of it as like a 1D texture
@KostasAAA @renderwonk Really interesting read - many thanks!
@KostasAAA No thank YOU for sitting down and doing the experiments and writing all this up. People always underestimate how long that stuff takes.
@KostasAAA @renderwonk > For example saturate(), x2, x4, /2, /4 on output and abs(), negate on input are free Note - depends on the architecture. These are all left over from Shader 1.x days, and some newer archs may choose to ditch some or all them. On the other hand, newer = faster.
After seven years at Unity, I am moving on, for a rare opportunity that doesn’t come around frequently. The decision wasn't easy, both because of the opportunity to help creators on the scale of Unity's impact and because of incredible teams of amazing people in our teams.
@KostasAAA @Sebasti66855537 That's a good question, I don't know. I can try to find out when I'm back to work but I don't know if I'll be able to share 😁.
@Sebasti66855537 @KostasAAA Thank you very much both, appreciate it!
@KostasAAA This is a complicated topic and not all RDNA hardware behaves the same btw. We should really talk about that more, especially since you can ask for a wave size with SM 6.6.