DirectX 12 @DirectX12
Official Twitter account for DirectX Graphics + AI Join our Discord: https://t.co/kl4JClFruX devblogs.microsoft.com/directx/ Redmond, WA Joined February 2014-
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Curious to see how we deliver precompiled shaders for the ROG Xbox Ally? Are you a game developer and want to try it out yourself? Click here to know more: devblogs.microsoft.com/directx/agilit…
Great news for PC gamers! Shader compilation pain is over. Find out more here: devblogs.microsoft.com/directx/introd…
We released a new version of PIX today! 🎉 It includes new texture visualizer improvements (including the ability to write custom shaders to view buffers as textures), a preview of work graph shader debugging, and many timing capture improvements: devblogs.microsoft.com/pix/pix-2412-1…
DirectML is unlocking new AI experiences on Copilot+ PCs! Learn more about how DirectML is enhancing AI development for our customers across the Windows' hardware ecosystem: blogs.windows.com/windowsdevelop…
🚀 Exciting news! DirectX is adopting SPIR-V to enhance cross-platform compatibility. This shift allows Microsoft and hardware vendors to focus on features that will power the next generation of applications. Read about it here: devblogs.microsoft.com/directx/direct… #DirectX #SPIRV
The Silicon Graphics Media and Artificial Intelligence (SiGMA) platform team is hiring! If you're interested in knowing more about opportunities in SiGMA, please see the following for more details: devblogs.microsoft.com/directx/sigma-… #SiGMAjobs
PIX 2408.05 has been released! It adds custom texture/mesh visualizers support, faster playback, many shader debugging improvements, and a lot more: devblogs.microsoft.com/pix/pix-2408-0…
🚀 Exciting News! We're thrilled to announce the latest release of the HLSL Compiler! 🎉 This release includes improved optimizations, additional SPIR-V support and multiple bugfixes. Get all the details and download now: github.com/microsoft/Dire…
We're thrilled to unveil our preview Agility SDK with mesh nodes in work graphs! 🎉 Demoed at #GDC2024, this game-changing tech lets GPUs schedule their own rendering & compute work! Dive into the details in our release blog: devblogs.microsoft.com/directx/d3d12-…
We're excited to announce a recent step forward for gaming on Arm Copilot+ PCs. Learn more about game compatibility, anti-cheat, and more in our recent blog post: devblogs.microsoft.com/directx/step-f…
🚀 Introducing Automatic super resolution – the 1st OS-integrated AI super resolution, enhancing select existing games with smoother framerates & detailed visuals on Copilot+ PCs with a Snapdragon® X Series processor. Learn more on Auto SR on our blog: aka.ms/AutoSR 🎮
We are excited to announce DirectSR is available now via Agility SDK 1.714.0-preview! This API was designed in partnership with AMD, Intel, and NVIDIA to enable the seamless integration of Super Resolution into the next generation of games. Check it out: devblogs.microsoft.com/directx/direct…
🧠🔥Today is the big day! Join us in person or tune in at 2:15pm to learn more about DirectML’s sheer scalability across hardware and frameworks: build.microsoft.com/en-US/sessions…
🌟🧠 Build is officially kicking off tomorrow! Make sure to tune in, or join the Microsoft Build opening keynote at 9am PST: build.microsoft.com/en-US/sessions…
We're happy to announce the Agility SDK 1.614.0, with support for R9G9B9E5 textures in render targets and UAVs. For more info, check out our release blog: devblogs.microsoft.com/directx/agilit…
🚀🧠 Build 2024 is next week! We have several awesome sessions showing all the things you can now do with DirectML across all of Windows – we can’t wait to show you! If you can’t come in person, be sure to register for a free digital pass at build.microsoft.com
Today's Phi-3-mini release came with day one DirectML and ONNX Runtime support. We also quantized this model with AWQ, letting you run this model at scale across Windows on AMD, Intel and NVIDIA GPUs! Check out: onnxruntime.ai/blogs/accelera…

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