Naty Hoffman @renderwonk
Real-Time Graphics Specialist (Retired) renderwonk.com/home.html Burlingame, CA Joined February 2010-
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New blog post about my experiences using spark.js with @threejs: ludicon.com/castano/blog/2… Feedback appreciated!
All SIGGRAPH 2025 Advances slides are now online, including "Stochastic Tile-Based Lighting in HypeHype"! advances.realtimerendering.com/s2025
Jakub Bokšanský and Daniel Meister: Neural Visibility Cache for Real-Time Light Sampling jcgt.org/published/0014…
GPU Work Graphs SIGGRAPH 2025 course notes: coburggraphicslab.github.io/workgraphs/
I will skip SIGGRAPH this year, but @JarkkoPFC will be talking about our new stochastic lighting tech. advances.realtimerendering.com/s2025/index.ht…
I’m presenting at SIGGRAPH tomorrow at the Physically Based Shading course: blog.selfshadow.com/publications/s… . It’s an updated and revamped version of my physics background talk. Since I’m unable to attend the conference physically due to health issues, it will be a remote presentation.
I’m excited to announce the release of Spark 1.3 and the launch of spark.js, our new JavaScript API for real-time GPU texture compression on the web. ludicon.com/sparkjs
Siggraph 2025 Advance real time rendering course program published advances.realtimerendering.com/s2025/index.ht…
We're happy to announce we have a new Editor-in-Chief, Alexander Wilkie, and two new editors, Johannes Schudeiske and Andrea Weidlich. Marc Olano continues on as Managing Editor. And, thanks to David Eberly, who has retired as an editor. Current roster at jcgt.org
My talk is out! c0de517e.com/023_hpg.htm
It's rare to be impressed by graphics nowadays, but sometimes it happens youtube.com/watch?v=eSZCdx…
All REAC 2025 content is LIVE! Enjoy enginearchitecture.org/2025.htm
All @HPG_Conf 2025 papers are now available on the EG digital library. CGF papers: diglib.eg.org/handle/10.2312… Conference papers: diglib.eg.org/handle/10.2312… It has been a huge honor to act as HPG papers chair and guest editor and I look forward to an exciting program in Copenhagen.
A Fluorescent Material Model for Non-Spectral Editing & Rendering Belcour Laurent @_Laurent , Fichet Alban, Barla Pascal (Intel Corp. France, Inria Bordeaux) arxiv.org/abs/2505.19672 Abstract: Fluorescent materials are characterized by a spectral reradiation toward longer…
Our Vulkan course has made it into the SIGGRAPH 2025 schedule. Mauricio and Preetish will do main Vulkan update and I will be talking about some bindless stuff. #siggraph2025
Our upcoming HPG 2025 paper ”Collaborative Texture Filtering” is up! Research done with @_pandersson, Matt Pharr, and @BartWronsk. research.nvidia.com/labs/rtr/publi…
Spherical harmonics are widely used in graphics. Ever wondered how to compute their derivatives? My @HPG_Conf 2025 poster shows that it is basically free. It also comes with a code generator for C, C++, Python, GLSL and HLSL to compute SH with derivatives. momentsingraphics.de/HPGPoster2025.…
The syllabus for this year's Physically Based Shading course at SIGGRAPH is out, and it's great! Lots of super cool topics, including two from my old pal Peter Kutz. I'm only attending virtually this year, but I'd go to this course in person if I could! blog.selfshadow.com/publications/s…
A guide so detailed you could nail it to the door. Check out Andy's article on Why Here I Stand from @gmtgames should be in your board game library and how to win with the Protestants. boardgamequest.com/why-here-i-sta… #boardgames
An update, a bit of retrospection, and a call for you, yes, you, to help JCGT a bit: realtimerendering.com/blog/jcgt-is-m…

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