If you haven't seen Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
paper: nvlabs.github.io/instant-ngp/as… - take a look, truly groundbreaking work. This changes the equation for NERF rendering in a significant way.
nvlabs.github.io/instant-ngp/ (@mmalex damn!)
I'd like to start the new year strong with a post. Hope you enjoy it! It's my first big post that isn't an analysis and feedback is more than welcome.
Temporal AA and the quest for the Holy Trail
elopezr.com/temporal-aa-an…
I've been playing around with WebGPU the last few weeks and just put together a new article:
How to build a compute rasterizer with WebGPU
github.com/OmarShehata/we…
Interesting optimization I found: I wrote a 6 bit count sort (64 counters) for binning data. In cases where N is small or the key space is small, iterating over the 64 counters is the bottleneck (clear, prefix, place). Added a 64 bit bitfield (used bin) + tzcnt loop. 3x faster.
2K Followers 4K FollowingGraphics Technical Director @NMGames. Distinguished Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
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Co-authored (Vulkan) 3D Graphics Rendering Cookbook, Mastering Android NDK, Android NDK Game Development Cookbook
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Prev: @oculus, @doublefine, Nihilistic Software, & other game studios.
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14K Followers 520 FollowingYour guide to radiance fields | Host of the podcast @ViewDependent | Founder and CEO of https://t.co/5MjtfpwEU3 | discord: https://t.co/lrl64WGvlD
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I barely use this account.
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2K Followers 1K FollowingPrincipal Engineer at Intel. Tech Lead of Intel Open Image Denoise. Previously worked on: Embree, OSPRay. All tweets are my own opinion.
3K Followers 2K FollowingGraphics developer working for @EA on Frostbite (ex @AMD, @DONTNOD_Ent, @Quantic_Dream and @Ubisoft). This is my personal account !
2K Followers 273 FollowingTracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
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