Solo dev crafting Conquest of Kings—a virtual board game condensing deep strategy into 30-60 min gameplay! Follow along to help guide development!store.steampowered.com/app/2883410?ut… United StatesJoined April 2024
Looking for some feed back on the Tile IDs "A1", "A5" etc.
In 1v1s, they don't really matter. But in 3 & 4 player games, I want players to be able to coordinate attacks etc... and I think the Tile IDs help with that...
Let me know what you think!
#strategy#indie#UI#Feedback
Continuing some work on my UI, and added some effect at the end of the battle outcome calculation to identify the winner and loser, let me know what you think!
#indiegame#indiedev#Strategy#boardgames#UI
Continuing along with some UI refinement. When you have intiated a battle and adjacent Armies can provide support, you can chose which side to commit them to. On the left I added in some custom icon buttons for supporting "attacker" "defender" or "no one"!
#indie#strategy
working on some more UI refinement.
When previewing an attack, I changed out the "Withdraw" and "Attack" text buttons with some homemade icons! White flag for "Withdraw" and Red Axe for "Attack"!
#IndieDev#indiegame#UI#Boardgame#STRATEGY
Continuing to do some work on the battle results widget. Added a bunch of new icons and condensed the layout a bit. Let me know what you think and what could be done better!
#indiedev#indiegame#Boardgame#Strategy#Steam
Debating with myself about the main menu buttons. Originally, I had each button the same, but it felt a little boring. So playing around with some various tints... trying to keep it consistent but give it some flare.
Let me know which you prefer!
#indiedev
I added a new little widget in the top left. When you hover over a tile, this widget will display any bonuses the tile give in combat, plus show which unit's occupy that tile!
#indiedev#indiegame#boardgame#Strategy#Strategygame
I need some feedback please!!
What are your honest thoughts on this UI design?
This is argueably the most important screen in the game, the battle results. There is a lot i'm trying to convey. Thanks for the feedback!
#boardgame#STRATEGY#UI#IndieDev
Lastly for the interactive "how to play" is the tiles overview! Units start at your keep and you expand across the board capturing tiles. The Sacred Sites are the key to victory! Control two and you win!
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Up next for the interactive "how to play" is the Gods overview! A unique spin i'm trying to make for the game, occasionally you can bid/offer tributes to the Gods. If you out bid the other players, you get bonuses!
#IndieDevs#indiegame#BoardGames#STRATEGY
Continuing on with interactice "how to play"! Up next the Commands you can give your armies at the start of each round. Let me know what you think!
#IndieDevs#indiegame#BoardGames#STRATEGY
working on the "Battle Preview" widget. Prior to engaging in a battle, this will show you your attacking strength versus the defending strength + any armies that can provide support!
let me know how you think it looks and what can be done better!
#indiegame#indiedev#ui
Working on an "interactive" way to learn about the game. So I build this unit wheel that shows stats and etc. Let me know what you think! Going to do the same for the other assets I think!
#IndieDevs#indiegame#BoardGames#STRATEGY
Big day today!!!
Hit the 100 wishlist mark for Conquest of Kings!
Still a long way to go, but fun milestone to hit!
#indiegame#indiedev#boardgame#STRATEGY
Let me know what you think of the new HUD look!
The yellow highlighted cards are hero cards... trying to think through the best way to make them stand out better - let me know your thoughts!
#indiegame#indiedev#boardgame#UIDesign
Working on Conquest of King's UI. I think it's coming together well! Let me know what you think and what can be improved upon! The damn Raven in the bottom took me ages, so it better be worth it!
#indiedev#indiegames#boardgames#STRATEGY
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