After some experimenting with image codecs, I think I'm managing to define a new codec fit for anime content.
Some interesting artifacts due to how it chooses the block types based on the perceptual metric.
So far it seems I'm beating JPEG in compression!
Working nicely, but too many samples. And it's still noisy, there should be a way to calculate direct and indirect lighting separately and do GBuffer pass instead of doing primary rays to fetch material data.
1spp primary + 1spp for shadows, for sure amount of shadow rays, can be reduced with NdotL importance sampling (there's no need for any shadow rays from a completely shadowed area), but not sure what to do with noise, need some sort of spatiotemporal filtering?
95K Followers 89K FollowingGo/Rust writer and teacher 🦀. Programming is fun, and you should have fun! Join my Code Club for free Rust + Go learning resources ↓
380K Followers 223K Following#AsteroidDay is an official @UN day, observed on June 30. Raising awareness to protect Earth from asteroids and inspire the next generation [email protected]
4K Followers 5K FollowingBringing Vulkan to AMD TeraScale in 🐸 Mesa via 🪳 Terakan | Saving ATi R400 GPUs from RR⭕Ds in the Xenia Xbox 360 Emulator | 🗝️ Fragment Shader Interlocksmith
2K Followers 273 FollowingTracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
777K Followers 4 FollowingA platform for illuminating academic papers. We annotate and share a paper every week. Save, annotate and share papers with anyone: https://t.co/0o2Pls3jmo
167K Followers 167 FollowingCo-founder of Thinking Machines Lab @thinkymachines; Ex-VP, AI Safety & robotics, applied research @OpenAI; Author of Lil'Log
5K Followers 1K FollowingApplication developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://t.co/UGoWy4YNbe
101K Followers 1K FollowingPart of @digitalfoundry crew! Creator of DF Retro! Open to contract work! 日本語でもOK。日本語の会話相手を探しているんですけど、チャットしたいなら声をかけてください!Also worked on @ArzetteGame!
4K Followers 4K FollowingPhotorealistic real-time 3D engine for large virtual scenes with C++ and C# API. Optimized for pro simulators. Free for indies, 0% royalty. Also GPU benchmarks.
940 Followers 2K FollowingSenior Graphics Engineer - DirectX Backend at @unity. Previously @varjodotcom, @wargaming_net, @blend4web. CG fan :) Opinions and thoughts are my own, etc.
2K Followers 4K FollowingGraphics Technical Director @NMGames. Distinguished Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
6K Followers 1K FollowingRendering Engineer at @disneyanimation working on Disney’s Hyperion Renderer and more. Previously @pixar, @dreamworks, @cornell, @penn. Views here are my own.
647K Followers 35 FollowingWe're an AI safety and research company that builds reliable, interpretable, and steerable AI systems. Talk to our AI assistant @claudeai on https://t.co/FhDI3KQh0n.
402K Followers 0 FollowingA community supported research lab - exploring new mediums of thought and amplifying the imaginative powers of the human species.
187K Followers 64 FollowingBuilding new freedoms of imagination for the world through pioneering research and design. Try Dream Machine for free → https://t.co/LmWmA4H803
87K Followers 291 FollowingAbakcus is the best curation site for math and science. Please subscribe my weekly newsletter! It is FREE! https://t.co/uPkgdO2mwT
6K Followers 5K FollowingProf. of Physics @UAM_Madrid | Profesor Titular. PI of the AI for Materials Lab | Director del Laboratorio de IA para Materiales.
4K Followers 94 FollowingGPU Raytracing Architect at AMD. Occasional blogger, Happy Husband and Proud Papa. This is my personal account, opinions are my own, etc, etc.
393 Followers 545 FollowingPrincipal software engineer @SumoDigitalLtd Sheffield. Previously at @Ubisoft and @WeArePlayground. Probably starting yet another engine from scratch
7K Followers 631 FollowingIndie developer, now working on Simulario - a physics simulation based game, that runs all logic on GPU
Also senior dev in AAA
Unity3D, Unreal, C#, C++, HLSL
246K Followers 281 Following|She/her make indie game
|Creative Director at @convaitech
|Q:262745567
|Fanbox:https://t.co/UmOJ2329et
|Link:https://t.co/owSQOzvdM5
6K Followers 292 FollowingPrincipal Performance Specialist at @digitalextremes (both Warframe/Soulframe) trying to make games go faster. 14 years in game dev. I go for lots of walks.
11K Followers 485 FollowingIndie game developer, graphics programmer, occasional artist. Working on @fadedthegame and a GPU lightmapper (aka Bakery) to use with it. #NoWar ☮️
No recent Favorites. New Favorites will appear here.