Cursed Solutions @CursedSolutions
š® Currently making: relaxing browser games. cursedsolutions.itch.io UK Joined November 2017-
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2nd dev pass of my colouring book game. It uses bacterial behaviours to spread and mix colours. So far: Added hidden boundaries to help block areas that may not have a visible outline. Added hidden colours to feed the spread in a directed way. #gamedev #indiedev #solodev
Ive fallen down a rabbit hole. Look how advanced coin pushers are these days. This is the tip of the iceberg. Search for "Arcade Matt", i dare you.
Unstable 60fps @ 750 coins, which is handy because thats about all this machine can hold. Noticing a bit of physics jiggle but no crazy feedback loops just yet. I wonder how much of this sim can be sleeping at any given moment š¤ #gamedev #indiedev #solodev #madewithunity
RIP @unity . You stupid bastards.
Much more stable š ļøš Fur length and colour can be randomised no problem, but messing with the scale ruins the ragdoll, so i might end up making a few prefab sizes. #gamedev #indiedev #solodev #madewithunity
The physics debugging on this prototype is going to be a nightmare if i dont make some drastic compromises š¤ #gamedev #indiedev #solodev #madewithunity
100 furry ragdolls, running in a browser #gamedev #indiedev #solodev #madewithunity
Prototype core game loop done š„³ The concept boils down to: š¹3D Endless Runner š¹frogger + katamari š¹physics sim rock monster Next is audio and lots of testing. #gamedev #indiedev #solodev #madewithunity
Enemies added to Terrain Streamer. Now i just have to tie in my rock monster code to this endless runner code, and the core game loop should be mostly* done*. #gamedev #indiedev #solodev #madewithunity
Pop-in: Fixedš ļø. Extended forward chunks x3, added fog and blur. Chunk generator: Upgradedš¤. Converted from batch to stream gen. Frame rate is rock solid ā© 60 fps in-browser at 1000 cubes. Im not even pooling bro š. #gamedev #indiedev #solodev #madewithunity
I need to rethink the Terrain Streamer š¤ The pop-in is unacceptable and the chunk generation is too expensive. Also its ridiculous that these cubes dare to consume any resources while they're bloody miles away. #gamedev #indiedev #solodev #madewithunity
The rocks in my rock monster kept reminding me of lumps of shit, so now its a shiny cube monster. #gamedev #indiedev #solodev #madewithunity
Headshot #gamedev #indiedev #solodev #madewithunity
Which direction would you go with this rock monster prototype? Option 1: Play as the monster. Option 2: Fight the monster(s). Note: The goal is to make a casual, quick, in-browser game. #gamedev #indiedev #solodev #madewithunity
60fps in browser š„³ I can make it look more defined and humanoid, but according to physics this is what a giant rock monster would look like* #gamedev #indiedev #solodev #madewithunity
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In UX design, nothing is truly āintuitiveā
I watched a streamer play Metroid Prime for the first time and they would often enter a new room, ignore interactive objects/open paths in plain view at eye level, declare the room had nothing in it, then leave and then complain about feeling lost. Gamers are just that stupid.
Yeah, this is just nuts. Orange = GPU/compute sim Rainbow = CPU/Chaos sim Dogs and cats living together. Mass hysteria!
Ohhhh, sweet merciful crap. Probably won't mean much to my non-TechArtDork friends, but finally just wrapped my head around Niagara GPU-Readback. The spheres here aren't mesh particles, they are real, CPU-handled meshes being fed from a Niagara GPU sim. This changes everything.
@CursedSolutions @indiegamesdevel Does it fall down. I really want to see it fall down.
@CursedSolutions is this hecomi's UnityFurUrp shader?
Added red alert lights, better explosion timing, and better sparking to the hull damage to this shot. Now I'm in the middle of adding people running around and interior sparks as well! Enjoy. š 4K version in the š§µ!
@CursedSolutions Ah yeah, that does make a lot of sense. More visual clarity and more interesting to look at! Thanks for the suggestion, appreciate it. =]
@CursedSolutions Oh yeah, very nice idea about the background, that definitelly can make everything work better! What do you mean with labels, like have labels under the choices? That could spruce things up. Thanks, really appreciate the help!
A NEW (smaller) devlog is coming, and it has something to do with this. #pixelart #screenshotsaturday #gamedev
I like big bots...and I cannot lie. #SaviorGame #PixelArt #Metroidvania store.steampowered.com/app/1093810/Saā¦
Anytime I have a free time.