It isn't my nindo, but after experimenting with MP in "DEATHLOOP" I feel there is indeed some potential there. I wouldn't call it an evolutionary step, more like a viable hybridation. The key being making MP systems diegetic enough to create a believable shared narrative/world.
It isn't my nindo, but after experimenting with MP in "DEATHLOOP" I feel there is indeed some potential there. I wouldn't call it an evolutionary step, more like a viable hybridation. The key being making MP systems diegetic enough to create a believable shared narrative/world.
Supporting the player agency of one human is hard enough for your story, and our approach was to make the full spectrum of player behaviors believable/have meaning for each of the two characters, and setting the right limitations (IE no voice chat or emoting)
@DBakaba I love what you said! I still don’t know what diegetic means 🤫. I know I should cause all the cool kids say it all the time.
@DBakaba Mais The Crossing c'était pas déjà ça a la base un Immersive Sim Multijoueur ? Sinon pour moi Sea of Thieves c'est assez proche de ce que pourrait être un Immersive Sim Multijoueur
@DBakaba I remember an old cancelled Arkane game called The Crossing that basically tried to do that but was ultimately too ambitious for its goal, and Deathloop was pretty much testing the idea again years later. It can work but it shouldn’t be the standard, more an alternative
@DBakaba Maybe I'm totally wrong, but does Lethal Company have some imsim DNA?
@DBakaba Yeah, more like an alternative path for immsim, treating mp as the final goal or evolution for games and genres is disregard what can be lost with this, including people that dont likr mp games, but as a new alternative way its cool.
@DBakaba 100%. always sucks when the second a game's in multiplayer it pulls back from diagetic and systemic stuff and goes all gamey