Dan Miller @DanMillerDev
Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community. danmillerdev.com San Francisco, CA Joined June 2009-
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Having this huge dice in the room and #AppleVisionPro can only mean one thing... We're continuing to work on @DemeoGame for the device! Stay tuned for more info.
When you record a 20 minute video of you talking and the lighting changes over time 😫
✔️ #GDC2024 We want to thank everyone who attended our Dev Summit sessions, asked questions, came by the booth to play some games, or just simply said hi! In case you missed it, read our GDC recap blog covering the highlights of this year: on.unity.com/4cu7swX
Final rehearsal done! Now for the real thing... 😱 I am SO PSYCHED for tomorrow, when @DanMillerDev and I will be copresenting about developing for the Apple Vision Pro using @unity! Giving a talk like this at @Official_GDC is a dream come true 😍 #AppleVisionPro #Unity3D #XR
Working on something cool for #GDC next week with @AntoniaRForster! Come to our talk on Monday at the Developer summit to learn about the latest updates for #visionOS support with @unity schedule.gdconf.com/session/unity-…
Unity #PolySpatial pro tip, volume camera configuration files need to be in the Resources folder. I definitely didn't just waste a bunch of time trying to get a simple build to work in a new project
Dilmer Valecillos ᯅ @Dilmerv
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508 Followers 440 Following Leder for @naturvern i Innlandet, sitter i formannskapet for @svparti i Hamar. Jobber med trening og opplæring ved bruk av VR. 3D/work account @ProcedurOle@DanMillerDev @unity No idea sorry but it seems like a nice way to show the memory aspect of the spatial videos
@DanMillerDev @unity Thanks...that makes sense. And indeed, it should definitely be able to handle spatial and immersive videos. MV-HEVC stores each view in a different layer. If you're curious: blog.mikeswanson.com/post/747761863…
@DanMillerDev @unity This is so cool! Can't wait to try this out and see how it enhances user interaction within AR. #visionOS #spatialvideo
Wait, I can do WHAT in @unity on #visionOS?! Spatial video playback? This opens up so many possibilities... Can't wait to experiment! Thanks, PolySpatial! #AR #mixedreality
@DanMillerDev @unity the whole seeing spatial video on a flat screen thing 🤯 how long until Apple releases spatial laptop/ipad screens? 😵💫
Could we invite them to check out the electric trains 👀
Yes, there were apes riding horses on a San Francisco beach Wednesday. Here’s why: trib.al/KRRtEGT
Shoutout to the jam team @JoaoEAntunes & @davidvfilipe, they were a blast to work with! (photo taken on João’s gameboy camera) Also thanks to @SahliaW for making us some excellent last minute music!
@DanMillerDev @unity Cool addition with the 3D frame objects
Check out some gameplay footage from "Mine Games" our submission to @NordicGameJam this year.
Here's some gameplay of the game we made last weekend during Nordic Game Jam. Run through your space, avoid mines, and drop your own to trip up the next player! Since this game doesn't use the Quest boundary or mesh, you could theoretically play it in very large spaces!
@DanMillerDev @unity Thanks @DanMillerDev 👍. I was missing the resize listener component. It worked after that.
You can now load glTF files on the Apple Vision Pro with Unity glTFast 6.4.0! docs.unity3d.com/Packages/com.u… #glTF #Apple #VisionPro
Biiiig news today, this should be an interesting year for XR! meta.com/blog/quest/met…
@DanMillerDev @unity thank you so much @DanMillerDev . I will check it out. And thanks for sharing great demo examples. They have been a lot of help.
@DanMillerDev @illuminated_RS @unity Great work showing off the medium
@DanMillerDev @SpatialBiggs @unity This is awesome.. btw..2nd dino eps is up wonder if faverou is using disney’s unreal fork..for this stuff ….looks too good for unity
I distinctly remember that feeling of shooting my first VR arrow in The Lab in 2016, the physicality and immersion was so incredible and made me fall in love with the medium. And now being able to ship our interpretation of the VR bow-and-arrow just feels so comfy as a VR fan…