@M0jso I had the game assets for switch back then when it could managed to run for like 30 seconds from chinese bilibili JellyBone and Moss-pray. Does the final build use the same game files/assets? Or i must re-patches the PC assets from scratch?
@M0jso@XitlersTopGuy@eumorto17 I accidentally stumbled into superstar south’s lost archives, which inloves converting the whole original rpf assets into switcha.rpf-switchw.rpf and some other hassle stuff. does yours involve the same procedure?
@M0jso maybe you could implement using lsfg to juice up the framerate(of course it could be optional for those who own the Lossless Scaling). been seeing the switch ports of emulators using lfsg seems working well.
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