Denny Unger @cloudheadgames @DennyCloudhead
* CEO/CCO @ veteran VR studio @cloudheadgames (2013-present) * @pistolwhipvr , Valve Aperture Hand Lab, Call of the Starseed, Heart of the Emberstone linktr.ee/cloudheadgames Canada Joined June 2015-
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x.com/i/trending/178… Designing for VR as a 1st order goal, & then porting to Flatscreen is in many ways the "easier" lift (& imho the future of modal game design). Flat gamers are used to complex interactions being abstracted into prebaked animated button presses (VR players…
Just a friendly Monday *JOB ALERT* reminder. You can still get your resume into any of 3 roles while Izzy and team evaluate incoming applications! We're building 2 really exciting projects right now with a great group of people 🕹️🙌😍
Just a friendly Monday *JOB ALERT* reminder. You can still get your resume into any of 3 roles while Izzy and team evaluate incoming applications! We're building 2 really exciting projects right now with a great group of people 🕹️🙌😍
*NEW JOB ALERT* Filling out our last couple roles for our 2 current projects! (trust me, you'll like them!). We've got a fresh position open for Senior Engineer. Apply below, include a portfolio, so that HR can revel in your talent & glory 😍🥽🕹️ cloudheadgames.bamboohr.com/careers/48?sou…
androidcentral.com/gaming/virtual… "Nothing prepares you for the high field of view immersion". This is a the critical requirement to make all the AR pieces fit. But if these things will be available in 3 years, there needs to be deep involvement with "Spatial" software devs to find the…
This looks pretty great. Curious if they have accessibility options for comfort though? Driving games are almost always a poison pill on that front.
This looks pretty great. Curious if they have accessibility options for comfort though? Driving games are almost always a poison pill on that front.
After 11 years, I am convinced that human laziness & comfort are central to VR's core retention issues. On the "media" entertainment spectrum, the lowest energy gratification system will usually win. And if it's not long-wear comfortable, it is adding friction to reflexive usage.…
After 11 years, I am convinced that human laziness & comfort are central to VR's core retention issues. On the "media" entertainment spectrum, the lowest energy gratification system will usually win. And if it's not long-wear comfortable, it is adding friction to reflexive usage.…
Haha. This is trending again. It feels fake unless you've played Pistol Whip and realize how easy it would be to coordinate this without the person knowing. She was ALL IN! lol.
Another opportunity up for grabs at Cloudhead! This time we're seeking a hotshot UIUX designer that can help bring our next two titles to the masses 😎 Please apply at the below link so that Michael & Izzy can take a look at your portfolio ❤️ cloudheadgames.bamboohr.com/careers/47?sou…
Steam "FPS FEST" is at hand and Pistol Whip is there to greet you! As we work on new things at Cloudhead, Pistol Whip still has a few surprises in store...so don't sleep on this...
Steam "FPS FEST" is at hand and Pistol Whip is there to greet you! As we work on new things at Cloudhead, Pistol Whip still has a few surprises in store...so don't sleep on this...
*Note to applicants* thank you for the tremendous interest in our latest job post but...I am not first point of contact, unless you want your application lost in a million other tasks 😅 That honor goes to Michael, Izzy, in HR & Linds, Renee, in Marketing. To apply please click…
Brad Lynch @SadlyItsBradley
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460 Followers 491 Following VR content creator and enjoyer. love testing and covering new VR projects. https:https://t.co/m6ZkWEJZ5n Business Email: [email protected]@benz145 Instead of putting engineering into a clever loading screen, put it into actually loading faster. On Quest, put a high quality image in the manifest tag so the system displays it optimally. Don’t render a frame until you are ready to go.
@DennyCloudhead I'm finding this approach also lends well to a more procedural anim approach, saving a lot of time/effort. You simply can't do VR full bodies without a good IK setup or similar, and a lot that gets built there can be taken to non-VR and made use of.
hahahah god damn. Skip to 35 seconds here. They describe Sora as a "slot machine," and they make it really clear that there is no way to get a consistent shot out of it. Dead on Arrival! youtube.com/watch?v=KFzXwB…
Remember that 'air head' video made with Sora? Turns out it used a ton of rotoscoping and manual VFX. A 'head' would pop back on, and the balloon colors would keep changing from generation to generation. TL;DR researchers and developers of generative AI tools really need to…
It's not just about losing work due to AI, it's crap like this where the client offers you half your rate after giving you a hundred AI images to reference. AI ref won't dramatically decrease your workload at all, yet they still want a reduced rate. I've dealt with this as well.
@Lunayian Basically, use the I Expect You To Die control scheme. I've found myself expecting this to work more than once!
Something I don't fully understand about the Horizon OS UX scheme is why Meta doesn't leverage the controller thumbsticks for interaction. You should be able to push/pull a panel with the thumbstick, and lock them to flat traversal on panels and the keyboard (like game consoles)
@DennyCloudhead i'm still baffled by why they sacrificed weight to put in that uncanny valley display and a glass panel
A Quest 3 port of Dreamdeck would be a great demo for the "Quest 3's GPU matches a min spec Rift machine" claim @c_pruett.
Open sourced, ideally, with rendering best practices for devs to learn from.
A lotta hate, anger, bigotry and misogyny in the online “discussion” around video games. You don’t have to drink the poison.
@ryanburning I’ve played an enormous variety and hours of games over the course of a decade in VR. If you don’t include teleport I can only play about 20 min max and likely won’t come back. Can’t afford to take an entire afternoon off because I’m nauseous.
@DennyCloudhead @ID_AA_Carmack Think you are right!! We did an updated including a assist mode for confort controls in Sky Climb and Avg. Time Spent in the game went up 20% in the next days after it. Think it will also benefit retention
@DennyCloudhead Nothing can prepare you for that FOV.
Still one of my all time favorites.
Wow! We recently passed the 500 review mark on Steam, which means The Last Clockwinder has officially joined the ranks of Overwhelmingly Positive games! We wanted to say thank you to every single person who has taken the time to leave a review. This means so much to all of us.🙌
Hopefully we get to see some gameplay soon! Sadly, the teaser doesn’t show us anything. Also, I’m not sure on this artwork? 🤔
@DennyCloudhead @marcusckane @tipatat I think my hope is that these reports are inaccurate and Meta does plan to ship what it’s about to surely show off to much pomp and circumstance.
@DennyCloudhead @marcusckane @tipatat Well yes, I’ve advocated for the 70 degree FOV with you in the past ;) and while I actually think it’s good enough for a first gen consumer device, it’s absolutely meritless if Meta has no actual plans of shipping it.
@DennyCloudhead @rabovitz @Hockenmaier @benz145 The majority of impressions I’ve seen of ML2 and it’s 70 degrees is that it mitigates the problem to a point where it’s barely perceptible, partially due to the nature of AR glasses having less real estate to fill in terms of the eyepiece. One example: skarredghost.com/2022/06/03/mag…
@DennyCloudhead I've experienced that already with the north star headset