Day 15/100 #100DaysOfCode Worked on some CA methods to generate better pools and chasms (need to ensure chasms don't spawn next to pools next). Also — Chickens are now in! 🐓 #javascript #js #creativecoding #screenshotsaturday #pixelart #indiegame #indiedev #gamedev
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Controls over pool size are currently a bit 'all or nothing' — easy to create small or very large ones but nice medium-sized ones are a bit elusive. Planning on implementing a 'max water' variable — which will be a % of the total gameworld tile count. Will see how this works...