@knarkowicz and I wrote an Unreal Engine tech blog on shipping Lumen in Fortnite Battle Royale: Chapter 4. We cover the improvements made to handle foliage, Software Ray Tracing quality, optimizations for 60fps, and art direction controls. unrealengine.com/en-US/tech-blo… #lumen #ue5
@EpicShaders @TimSweeneyEpic @knarkowicz The work put in to create such Amazing changes is truly epic in scale & visually stunning!! Such beauty in the details! Thanks for sharing how the new engine changes are affecting actual framed gameplay, reactivity, depth, graphic movement, reflection & shadows. Bravo!🎉
@EpicShaders @TimSweeneyEpic @knarkowicz 1 like = you are hyped
@EpicShaders @knarkowicz Can you push your team/colleagues to release Reverb? Epic has a history of releasing everything but that demo. There's alot of content in it to learn from. Its the best demonstration of Lumen and Nanite today. Like this tweet if you will atleast give it a thought?🙄 🫡
@EpicShaders @knarkowicz Sorry if it's unrelated to Lumen, but I'm curious about MetaSound. It is not mentioned in the blog post. Is MetaSound already used in Fortnite?
@EpicShaders @knarkowicz dope cant wait for more ue5 games
@EpicShaders @TimSweeneyEpic @knarkowicz Can my Rx 6600 run Nanite and Lumen at 60 fps ?
@EpicShaders @gwihlidal @knarkowicz It's fascinating to see the changes in material response (the ice reflections) being so dramatic between 2 techniques I'd have assumed to produce reasonably similar responses.
@EpicShaders @knarkowicz I can’t thank y’all enough for releasing this text. Working on an indie game project now and am so grateful for this guidance moving into 5.1!!
@EpicShaders @knarkowicz Shipping a new feature vs actually shipping a new feature. Super nice improvements!