Blending Creativity and Technology in Virtual Production, Broadcast, Film & Interactive Media. Real-Time Graphics, AWS Workflows & Live Data IntegrationJoined April 2024
Kicking off the NFL season in Canton, Ohio at the Hall of Fame Game! 🏈
Excited to be on-site, as part of the engineering and real-time graphics team behind the international broadcast workflow.
#HallOfFameGame#NFLKickoff#BroadcastEngineering#RealtimeGraphics
Exploring ideas around a future where nature reclaims the remains of a technological world. Still experimenting with Flow and refining prompts, but the possibilities are exciting. Here is quick generation, based on a few scene prompts I made with Veo2 and Flow
#Veo#Flow
Little Making Of from all the #geometrynodes Tools I made for this Chasms Challenge project (+some old ones) Really hope my submission went trought cause there was some weird moments. #b3d
Babylon.js has supported WebGPU from its inception. With Babylon.js 8.0, that support deepens with all native Babylon shaders completely rewritten in WGSL (WebGPU's shading language). That means no more expensive translation layers!!! Native rendering for both Web APIs!…
From green screen to Unreal Engine, VFX Artist @DeanYurke shares his secrets to master camera tracking.
Learn how to to create an FBX camera track and EXR extraction in Fusion and then import into Unreal Engine 5’s sequencer for DIY Virtual Production - perfect for indie…
I don't think people realize how incredible it is that a movie rendered in nearly real-time in free software on a single computer just won the Oscar for best animated film. If there was ever any proof you don't need AI, this is it.
I don't think people realize how incredible it is that a movie rendered in nearly real-time in free software on a single computer just won the Oscar for best animated film. If there was ever any proof you don't need AI, this is it.
You can now clone any website just by writing a prompt.
Simply add the new Firecrawl MCP server to your favorite AI coding tool for improved web data extraction, and let Claude code it for you.
Here’s how:
Claude 3.7 Sonnet is king. I was having trouble adding mobile controls to my @boltdotnew project last night but with the latest update, it created these glass-like controls in one go.
Try it here:
character-controller-test.netlify.app
I once spent a week manually coding similar controls 🥲
This new AI motion capture plugin in Unreal Engine can use two cameras to capture both character rigging and facial expressions in real-time 🤯
it’s free, powered by NVIDIA CUDA
I've been testing Nested Instances in Solaris & KarmaXPU: 1,500 animated tree instances, 45K instanced leaves per tree, 20K instanced plants. Added a VDB skybox for mist/fog to push Karma bit harder. ~2 mins/frame on RTX 4090.
🔥 WE WENT CRAZY ON AI VIDEO 🔥
Google Veo 2 is here, and we’re giving 5 generations for the price of 1 with Premium+ annual
That’s $0.55 per video instead of $2.50, the market price
Only early birds get this insane deal. GO!
85K Followers 545 FollowingLover of indie games and niche hardcore gaming experiences. Content Creator, Freelance Game Designer and Game Marketing Strategist. [email protected]
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8K Followers 1K FollowingSenior Associate Director of Athletics, Content & Strategic Communications at @harvardcrimson. Previously at @GoNUathletics and @AgganisArena.
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