@Z1GamingTV@Subnautica Hey Z, love your videos! Following along with you playing both previous Subnautica games has been a blast! I can't wait to watch you dive into Subnautica 2!
NCrunch v4.12 just went live - blog.ncrunch.net/post/UX-and-Pe… In this release we have a range of performance and UX improvements, along with the usual wave of compatibility and bug fixes.
Mastering your craft first means mastering yourself. Prudence, practical wisdom, phronesis, whatever you choose to call it, requires a combination of expertise and virtue, of good judgment and good character. The goal? Doing good; living well. Everyday.
This is extraordinary and revealing. One of the most powerful politicians in the United States just said she’s going to break up an American company so that they can’t criticize her anymore.
I didn’t write the loopholes you exploit, @amazon – your armies of lawyers and lobbyists did. But you bet I’ll fight to make you pay your fair share. And fight your union-busting. And fight to break up Big Tech so you’re not powerful enough to heckle senators with snotty tweets.
I have a steadily growing theory that doors are the ultimate tool in assessing and explaining an RPG. Consider how the game has you:
* Open a door
* Pick a lock on a door
* Break down a door
* Find a secret door
Answers to these are super informative. Universal theory of doors?
@Hi9hTecker If it doesn't provide more customer value, the tool is worthless. The speed at which the team works is irrelevant if it's not providing value. Dev time is mostly thinking and communication. No tool I know helps much with either.
Lizard Man.
This video is on the following site.
Posted a picture to the patreon.
Full size JPG and PSD and video can be downloaded according to the amount of support.
patreon.com/satoshi_matsuu…#creaturedesign
"Working software is the primary measure of progress." Deliver software, not reports. If you use Jira because of the "reporting" features, odds are the org doesn't understand this basic principle. If you're actually delivering, there's not much of value to report.
Velocity is never valuable because measuring output is never valuable. Creating a large volume of useless software at a high velocity benefits nobody. Output has little to do with productivity. Delivering maximum value does.
14K Followers 11K Following"Neal Asher who’s just a f—ing idea factory" - Tim Miller (Deadpool and Love, Death & Robots). Science fiction Author #SciFi #ScienceFiction
22K Followers 3K FollowingPassionate about gamedev technologies. I create things. Created #raylib, #raygui, #rres and many other tools as @raylibtech. FOSS at: https://t.co/sIUDDNc2tV
1K Followers 21 FollowingThe Lift is an eerie first-person simulator with satisfying house-flipping gameplay, a mind-bending story, and a highly interactive world.
8K Followers 1K FollowingWorking on a game called INSTRUCTOBOTS
https://t.co/DiptUw5g3I
I also publish a low level programming course:
https://t.co/1mSWn1Nfoa
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- Delta: A multiplayer environment for coding with agents, powered by DeltaDB.
- Zed: The world's fastest IDE. Open source. AI optional.
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7K Followers 3 FollowingThis massive puzzle adventure from the director of Braid & The Witness is OUT NOW on Steam, PS5 & Switch 2.🧩 Buy it today: https://t.co/CvHh82JbUu
55K Followers 2K FollowingShowrunner/Executive Producer/Writer - Dark Matter, Stargates SG-1, Atlantis, Universe, Oops I'm in Love with My Boss's Daughter, Amalgaverse.
166 Followers 119 FollowingCo-Founder of Sirenix ApS - Maker of Odin Inspector, Validator & Serializer.
Currently working on a new UI library: https://t.co/XD7YEYPbk3
9K Followers 682 Following#NoMansSky Engine Programmer. Owner of #TrickyPixels who re-mastered #JourneyPS4. Platform lead on #ProjectCars and EA’s Harry Potter games. BAFTA member
17K Followers 1K FollowingI'm a Ginger thus I have no soul.
Creator of the Odin Programming Language https://t.co/LWFCLB39eC
Working at @JangaFX on EmberGen/LiquiGen/GeoGen/IlluGen