Jan Orszulik @JanOrszulik
Developer of #Precursor. #Indiedev working on various projects. Česká republika Joined April 2014-
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More work done on the improved destruction model. Some of the modules can be volatile upon destruction. In this case, missile bays. Higher-tier hulls like this one usually have additional armor layers protecting vulnerable modules from AP ammunition. #Precursor #pixelart…
Yep, that would be people. #pixelart #indiegame #gamedev #precursor
Yep, that would be people. #pixelart #indiegame #gamedev #precursor https://t.co/homBnCHuKZ
Quick test of the new damage model (and reason why I needed combat text for debugging). There is quite a lot to unpack, if you won't read this, I won't blame you. Armor penetration is now a thing, and AP/APHE projectiles can exist. A new module system is in place, module shapes…
I am not a big fan of Combat Text outside of MMORPGs, however I am going to need it for what I am about to start testing, at least in a dev environment (and I have several ideas how to include it in the game in a way that would make sense). #pixelart #indiegame #gamedev
This is first rough iteration (and of course vastly incomplete) Construction tree, which is eventually going to be center piece of Research system. #gamedev #indiedev #indiegame
You know what, I am not going to plague my timeline with drama.
Some more work on research Trees, hooked up some functionality and data. Threw some placeholder objects into background (in some distance future they will hopefully relate to theme of given trees). Sometimes required research can be in other tree, so added shortcut with "fly to"…
Both research system and research gui coming along nicely. This is small portion of current Biosphere Tree.
Stoneshard is now available on Epic Games Store! To celebrate this event, the game will be 20% off until March 14th 🔥 #stoneshard #epicgames #announcement #gamedev #indiedev #indiegame
An executive decision has been made. After I am done with the base system for research, I am going to overhaul the damage model for large vehicles. Since the game hasn't been released, I could say nothing and almost no one would know, but since we are all here: Currently,…
Took a quick break from whatever I was doing, emitters now how persistent light attached to them (so generally somehow in middle of the ship). #Precursor #pixelart #indiegame #gamedev
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1K Followers 527 Following Eternal Starlight - a VR real time tactics game inspired by games like FTL and MOBAs. Get it now on Steam and the Meta Quest store! #EternalStarlight@JanOrszulik @timsoret I wouldn't love AI nearly as much as I do, I don't think, if I didn't suck enough at Half Life to get killed by the grunts in We've Got Hostiles! and fall in love with their AI. DeusEx also showed me new things I love and Sierra changed my sense of humor.
Curious to know what are the games that "changed you"? For me it's been: - Metal Gear Solid 2 - Minecraft - Starcraft II - The Last Guardian - From Software (Bloodborne / Dark Souls 3 / Elden Ring) - Outer Wilds Each one of them, one way or another, altered my thinking, my…
@RebelTrader450 Hmm, maybe because we're developing (checks notes..) game engine, not Google Earth😊
Taking a step back comparing the improvements so far. We are not yet done, especially the clouds are missing (in progress atm), but the difference is staggering.
Here's the quick comparison of the ⌀ 120km Earthlike planets in VRAGE2 and #VRAGE3 featuring detailed Heightmaps, Biome maps and pre-baked Overlays - all in 8K resolution!
@DozeD9 Depending on the style / budget reality is seldom this
I was working on a ”portal” vfx for a music video for one of the biggest bands in Finland. The director upon seeing my first pass told me it was way too good, and told me to simply use a radial mask instead so the effect would not make the rest of the video look bad.
@janhlousek Watching this little ship slam into the red ship hull like that I can just hear this loud "dunggg" sound. Would love if sound was dynamic and could echo throughout a ship
For debugging #VRAGE3 destruction system the Havok Visual Debugger is indispensable. Here you can see fighter hitting red ship, tessellating the surface into smaller convex shapes in order to mimic the visual deformation. 🧵1/2
"Mach diamond" thruster effects created with #EmberGen by @Richies3D
FRIDAY the 13th day of development! Today I implemented missiles: wonky, hard to aim things that only hit anything by mistake!! The glow on the terrain from the flame in the back is just 🤌 and the cars doing somersaults is another 😘 This is the first secondary weapon in the…
If you are an #indiedev show me the #indiegame you are working on right now!!! 👀
You have to at least appreciate the fact that they knew how long it takes to open the editor that they put a close button on the splash screen!
One of the best things about Godot when compared to Unity is how few times it locks up. Unity compiling scripts with its 5-20s full freeze along with that obnoxious progress window that steals focus and follows you across desktops drives me insane.
So many good things happened this week! 🎉Nintendo Indie Showcase highlighted my BZZZT game. I had a birthday. 🎮BZZZT sales reached +10k sold copies. 😍Wishlists +45k. ❤️Thank you for your fantastic support!!! 📢BZZZT has a 40% discount on Steam (for the last few hours).
@JanOrszulik This gives me the retro vibes I’ve had playing games as a kid!