We are a group of 30+ developers working on Boreal Alyph, a Source Engine title inspired by Marc Laidlaw's Epistle 3!kaffsoftware.comJoined August 2017
boreal alyph was not cancelled due to drama or toxicity or w/e the hell people are goin on about. it wasn’t cancelled because we lost the files. it wasn’t cancelled because valve sent us a cease and desist. it was cancelled because the Game Couldn’t Be Made. it was overscoped
A couple of concepts I did of Epistle 3/Arctic Alyx for @KAFFSoftware’s Boreal Alyph! I feel very fortunate I got to do these designs as these ideas have just been living in my head for a while now.
#halflife
Thread with some Bullsquid (a very good boy) animations that i've done for @KAFFSoftware 's Boreal Alyph, i'll update it the more animations i find that i saved.
Hey, everyone! Work on Boreal Alyph has been slow and steady. We plan on showcasing some more stuff in the future, so keep your eyes peeled! Until then, here is our revision of the Combine helmet!
Today, we’re showing off the first bits of Arrowhead, our Half-Life 2 mod set during the so-called “First Days,” where Xen flora and fauna, however briefly, ruled the Earth.
You can read our first update post here! medium.com/@thetaxcollect…
Credit once again to EniX for the lovely eyestalk concept art for Boreal Alyph's take on the infesting growth! Their Instagram can be found at
@1enix.art . Full Resolution Renders can be found on my ArtStation artstation.com/artwork/rAyYEG
Strange alien fauna growing in the dark. The Eyestalks are mysterious, cowardly creatures of various shapes and sizes. These are just a few of the xen growth models for Keep Away From Fire's Boreal Alyph! (Rendered within Blender) #halflife#zbrush#b3d#substancepainter
Experimenting with giving dynamic shader snow its own normal map to replace the underlying model's normal map. Previously only changed the color and roughness, and looked really dated/chunky.
Still only an experiment with several issues, but the initial results are promising!
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