I debugged my nodes way too long until I realized what is the issue.
Hint to my future self: Subtracting -1 is +1.
Not the first time I felt on this.
Maybe I should use only "Add"
Density of Points.
First create Edges from each point to each point. Then delete edges by length. Then calculate how many edges each point have, and sample that to a grid.
No Zones, just Fields.
I made a small suggestion to Right Click Select for changing the Data Type Shortcut for Boolean in dropdowns from O to B.
If you agree with me, then you can Vote :) blender.community/c/rightclickse…
One thing I have been missing from Modo is the "Flood Fill". Today I realized that I can create it with Geometry Nodes. And I think it even works better than in Modo. It fills the selection on the side where the Active element is.
Quite nice to tweak geo like this :)
Edit the Lowres "2D" cage and see the results in highpoly topo immediately.
My 2 new mottos:
Topology is easier in 2D
Everything will be Quads at the end
This is for Jordan Cains (@odd_enough) "Groovy Cylinder" challenge.
More progress on the Swap Node operator.
Zone-to-node & zone-to-zone swapping is now supported. Also made the swapping work with all selected nodes, not just the active one.
IMO it's in a spot now feels quite smooth and intuitive to use.
#b3d#blender#nodes
I don't know if my life will ever be same as it was before.
Simple
Easy
Happy
Always exact.
The way it was before I was introduced to the Floating Point inaccuracies.
Now, I just cant trust anything anymore. There will always be some hidden values.
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