This whole thing is so tilting lol, legit rage inducing how it is that incompetence is so rampant and plentiful at this specific expertise and how many people exist to try to demonstrate aforementioned incompetence and instead we head-in-sand like ostriches. Past 4months is wild. Everyone talking about game quality going down, draft repetitiveness, item inaccuracies, and inability to discern things, but that's what it really is and that's why it can't change. It can't change because discernability doesn't exist amongst people in charge and sometimes not even from people who you would expect to be capable of it e.g professional players themselves (and it's crazy that this is somehow considered an offensive statement when it's just a reality????), so unless you allow for demonstration, then there is no way to create change. The other problem is way people tangibly interact with "results", mass majority of LoL people have never engaged with probability-based games, or games with min-maxing in general. Then these things are said and are met with hostility or ignorance, and cycle repeats on loop. I said towards end of last year that the LoL edu/analytical scene was just becoming the movie "Don't Look Up". To give an analogy many people like: There is essentially no "Billy Beane" in a position of power actively looking for "Peter Brands". Billy Beane can't fully discern/understand what "Peter Brand" was saying if it would be accurate or not, but it was demonstrable through something tangible - LoL is the same way. The bizarre thing is that the skillsets are universal and overlap, In LoL: Accomplishments are infinitely the leading drive behind all acquisitions, hires and choices. Yet we know they're a false metric to evaluate skill, and often times can be obtained sometimes through no little to no volition of ones own accord, thus meaning they shouldn't be weighted equally. When it comes to analytics, analysis and things of this nature, accomplishments should actually be the end all decider, at all. This is like saying you wouldn't hire one of the best coders/mathematicians in the world because he doesn't have a degree, even if he could demonstrate he is one of the best coders/mathematicians. People look to pro-players for Social Confirmation Bias before doing something themselves in pro play. This is why many professional itemization, champion picks and draft patterns mimic each other. But it has nothing to do with analysis. Gonna stop typing I cant, it's all useless
@LSXYZ9 >This is like saying you wouldn't hire one of the best coders/mathematicians in the world because he doesn't have a degree Yeah recruiters use automated tools to filter out your resume regardless of how good your portfolio is compared to graduates going for entry level.
@LSXYZ9 your entire career for the last 10 years has been trying to convince your flat earther uncle at thanksgiving dinner that the earth is actually a sphere. i am so sorry
@LSXYZ9 Look no disrespect but only Shakespeare and his bloodline can translate and understand what you said. Hope you're having a great night though
As a pro change advocate, I notice that in gaming, if you mention something wrong in the game, people will do a few different things. But it pretty much boils down to ego. Gamers have massive egos. 1. They will see what you say is "wrong," and take it as a challenge, so instead of agreeing with the validity of the state of the game, they will instead, nit pick your arguement simply because they want a spotlight to be right about something. 2. They will comment simply to boost their own ego by saying "Get good." Many things do not change for this reason. 3. Some people do not like change unless it was their idea. If someone other than themselves came up with a great idea, they will find reasons not to like it. 4. Simplemindedness, low attention span. To really dig into problems and fix it, you have to develop solutions, and solutions can get intricate, many people wont entertain anything that takes up more than 10 seconds of their time these days. So, to many people it just ends up being a TL:DR. But the wild part is, even in a TL:DR, peoples ego's are so massive, that they wont read it, but they will still comment on it to let you know that are too lazy to read it, and they think its some sort of flex to be ignorant.
@LSXYZ9 Do you think soloQ players result is a good metric to take into account as a pro? Considering how different soloQ is with proplay, should one playing performing on X champ or Y build be taken as a clue and push pros to try the build, or is it totally meaningless?
@LSXYZ9 Great post. It's a shame that there are only a few coaches who possess the ability to demonstrate their ideas. Glad veigar posts this stuff because hopefully it inspires others to realise that they actually can show why an idea is good rather than basing it on "feelings"
@LSXYZ9 Most of the people smart enough to do this also don't go pro. The money isn't there.