MrBeast has revealed he has “negative money” in his bank account
“No one ever believes anything I say because they’re like, ‘you’re a billionaire.’ I’m like, that’s net worth ... I’m borrowing money, that’s how little money I have”
@jwiechers I suspect the overall point is in not learning a new tool (which may involve researching & purchasing it first) every time you get an idea, but rather in learning *one* tool, and then going "make it so."
Starting up a Shadow of the Weird Wizard campaign, very excited.
GM (me): so I'm thinking of using a megadungeon as the core of the game.
Party: we hear you loud and clear. Now, how about two centaur PCs?
@_Nevermind@Dragon_Above С одной стороны да: все были довольны. С другой, основное преимущество ДнД в том, что его "все знают". Если же все знают не ДнД а что им ДМ напел, то зачем вообще было брать слишком сложное для группы ДнД и старательно перерабатывать, есть же и другие игры.
You know the first meeting with an antagonist goes well when a player flips the rulebook open mid conversation and starts intently reading the section on curses.
Other than that, Mothership is definitely geared towards adventures that last several sessions - hard to build up meaningful amounts of stress in a one-shot. Simple solution would be to start at higher amounts of stress, or gain more stress per failure. Other ideas?
Which is a failure mode for most OSR games, but usually from the other end: I typically ask for too many rolls, I suspect. Something to be said for systems robust to different playstyles (or that codify the playstyle in the rules, to which, again, OSR is alergic).
The problem with buying RPGs because they look cool and you'll surely run them one day: by the time you think about it, a sequel to the second edition of the game comes out. But maybe now? Surely??
Which is a pity, D&D absolutely should transition into the cozy fantasy genre, with dungeoncrawling as an optional activity. That's what plently of people want from it, and all the combat rules get in the way. Even the dancing bard is all about unarmed strikes. 3/
I don't follow enough (any?) D&D folk to get actual news about the 5.5 edition - so much that I don't know what the chosen nomenclature is. But I follow enough RPG people to see waves of discourse cresting. 1/
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