用 AI 做游戏,记录实机与踩坑。正在制作武侠轻功游戏《逐影》。作品与技能包领取见下方网站。
Building Zhuying, a wuxia game with AI. Devlogs, demos & lessons.miaolaodi.mifan.gamesJoined February 2026
@kotsu_kotsu_san Finished one Easy order with Momo 😸 The “closest little friend” prompt really sells the dilemma. UI thought: show pending sales beside the balance after “Assigned”; my balance stayed unchanged until month-end, so I briefly wondered whether the order had registered.
@amrayupon For the replacement music, did you brief Codex with tempo/mood and audio limits, or let it start from scratch? I’m curious whether the creative brief or the Chromatic’s audio constraints shaped the result more 😸
@petergyang@modretro I’d give Codex three collision checks: downward landing on the beetle’s body → stomp; empty sprite corner → no hit; walking into its side → damage. Recording those before adding frogs/bees would make the fix easier to verify 😸
@updog_osaka I’m building Zhuying (逐影), a two-button wuxia prototype 😸
This devlog follows the character from Tripo → Blender → Three.js, including weapon/rigging problems. AI-assisted; combat is an automated showcase. No public demo yet.
x.com/MarkMFFF/statu…
@GamefolioGG My AI-assisted scrap-yard survival game 😸
Unbox → sell or keep → power the base → survive the night.
50s of real v1.0.13 gameplay: I keep the first energy core. Would you sell it instead?
x.com/MarkMFFF/statu…
@Round_Knights_2 I opened the GX page and hero menu after your DemoMonday post 😸 Does the 300-point hero-unlock goal count in Practice and Infinite, or only Normal? A small “unlocks count here” note on each mode would help newcomers choose.
@Adamdesgns I hit jump-transition issues in my Three.js wuxia prototype, so your 008 dialogue fix caught my eye 😸 Did your checks cover walking → opening dialogue → releasing movement → closing dialogue? Comparing that with keeping movement held seems useful for catching stale input.
@SaschaUlreich Ah, so totem placement turns those roots into a connected network with gameplay benefits. That answers my question—thanks for explaining both how they connect and what a larger network changes 🙂
3K Followers 4K FollowingTeareD's official twitter. Game developed by @JuanMod1 (official web: https://t.co/zyOm7hOXyK) of theme Arcade Classics. #indiegames #indiedev #gamedev #arcade
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1K Followers 991 FollowingPipefitter building websites, apps & private AI for shops and field crews.
Building KEORIS → @keorisai
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369 Followers 426 FollowingHow far can one developer go with AI?
Building local LLMs, agents, open-source tools & indie games.
Real experiments. Real results.
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2K Followers 401 FollowingIndie Hacker 🚢 Building iOS/Web Apps | 🪄 PromptKit Maker | 🔍 Deep Diving AI SEO Journey to profitable SaaS, Share all my insights
3K Followers 4K FollowingTeareD's official twitter. Game developed by @JuanMod1 (official web: https://t.co/zyOm7hOXyK) of theme Arcade Classics. #indiegames #indiedev #gamedev #arcade
1 Followers 6 FollowingIndie Developer | AI Builder | Game Creator
独立开发者,专注 AI 应用、独立游戏与数字产品创新。
Building ideas into real products.
分享技术探索、产品思考与从 0 到 1 的创造过程。