@JacobIndieAdv Hey Jacob, if you want to test my autobattler I would be glad to hear it. It's still an early demo but it's a game where you protect your Dungeon against waves of adventurers, build a team of monsters, use their affinities and affect them strategies!
store.steampowered.com/app/5346590
@IndieGameWarden The Dungeon's Guardian: Rise of the monster is a game where the goal is to protect YOUR dungeon in an autobattler mode!
Worked on a new system to make adventurers drop their inventories for my monsters special draughts to survive adventurers waves! store.steampowered.com/app/5346590/
@PokeIndie I'm an autobattler creator but this turn by turn is so under estimated. Maybe it's because our 2 games are about monsters but definitly deserve more visibility
store.steampowered.com/app/3757780/To…
@LianesGarcia Wait what do you mean next time ? You can not send a demo 2 times unfortunately. I only have 100 wishlists and I know I need to work harder before submit for Steam Next Fest so I did not participate but it seems to not have much impact for solo dev...
@indieDevC Tired of playing the adventurers squad ? My game is a roguelike autobattler where you protect YOUR dungeon from adventurers.
Collect monsters, discover their affinities, affect them strategies and stop them all!
store.steampowered.com/app/5346590/
@Giulio6686 Sure but it's hard to show things that you are not proud of. People wants to see dev hardship but this is hard to get visibility showing things that are not that great
As said here is a recap of the week about the improvements and the 1.3 version!
For the next couple of weeks I will work on graphics upgrades for the main menu, battlefield and some animations for the units skills!
#indiegame#gamedev#SteamNextFestyoutu.be/Q-XHtRIw6Rc
We just hit 100+ wishlists! I just missed it, I never expected that much people to think my little project is promissing but thank you a lot, I will do my best to improve the demo and give you a very good final game!
#indiedev#indiegame#gamedev
@ArcaneDashGame If there is no options in game or implemented in the code it will probably launch with the same resolution the dev test it. Windowed is necessary to look at both console and the game during tests if you don't have dual screen setup.
@ShipdayStudio The adventurers have level and will have evolutive classes, I think the stronger ones will definitely give even more than just ingredients, maybe some mythical relics !
2 days ago, I started working on a new loot system for The Dungeon's Guardian: Rise of the Monsters!
In tomorrow's update, invading adventurers will drop their inventories! Use their ingredients to brew draughts for your monsters to survive the next waves!
#indiedev#gamedev
@zcojam My game is the opposite, the player is the guardian of the dungeon, using monsters affecting them strategies, giving equipment, evolving them and using their affinities to make the perfect team to defend vs waves of adventurers
Reroll system coming for The Dungeon's Guardian: Rise of the monsters V1.3 ! Affinities between monsters will become key to the success in stoping adventurers !
@zcojam Yes my game already do it as the number of adventurers increase and the bosses have high HP but still I want to give the player the choice to do a fast run 😀
A common criticism when it come to The Dungeon's Guardian: Rise of the monsters was to not being able to make battle faster, so I have implemented Pause and Fast forward options to the game for the Version 1.3 at the end of the week!
#indiedev#gamedev#demo
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200 Followers 97 FollowingIndie Game Youtube Content Creator! I believe in Community, Consistency and Quality. Check out the community we're building https://t.co/VTid97rL8f