Added a timer to the game, it will be an additional bonus to the points at the finish. The less time it took to play, the more points the player gets. Also added a finish screen, where all the information about the game is displayed.
#unity3d#sologamedevyoutube.com/watch?v=4pLREP…
This time I studied how to save data between scenes.
There are many options, so far I have chosen the simplest one. But I noted for myself that data loading can be very flexible and powerful.
youtube.com/watch?v=A-fsOH…#Unity3D#sologamedev#IndieGameDev
I've been working on improvements and fixing my current scripts for the last few days.
It's amazing how technical debt already appears in such a micro game!
Created a system for picking up items with an UI. It was difficult at first, but in the end the solution turned out to be very simple. I am sure that I should record a tutorial for beginners, I think it will be useful for them.
youtube.com/watch?v=h2_wGF…#Unity3D#SoloGameDev
Made a death screen. As soon as there is no health left, the player is offered to exit to the main menu. Everything is elementary simple.
#unity3d#IndieGameDev#MyWayToGamedev
It's time to figure out how to switch between scenes. It turned out to be easier than I thought. Just call the desired scene with one line.
Made a start screen with a call to the first level.
#Unity3d#IndieGameDev#Gamedevelopment
I think I made the most useful script so far. Interactive objects. When I look at an object from a distance of 2 meters, it changes color. The object itself understands that it is being looked at, so I can add any interaction logic.
#unity3d#IndieGameDev
Decided to add enhanced bonuses with particle effects. Without studying special lessons it turned out to be something incomprehensible =) I understand that the topic is complex and will take a lot of time.
#gamedeveloper#IndieGameDevLog#Unity3Dlearning
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