@DontLie090@AdamPohh And Helis make it only harder to comeback. Maybe a team should only be able to to use Helis if they are at least 10-20 points behind 1st place. I always mean any gun or missile heli when I say Helis btw.
@DontLie090@AdamPohh And make it more profitable. But then you will have players just waiting in spawn to be able to buy them. The game has a very bad snowball effect, so it is hard to balance. It is really hard to comeback at all if you lose HZ early and your FOBs get attacked.
@CODF2025 I don't think the game is overhyped as it's really good at what it is supposed to be. A mix between arcade and milsim. If you want constant action or hardcore realism and tactics this game isn't for you. The pacing is close to some BRs, so i think those players are enjoying it.
@Arc_insanity@DavidSteadson@Pirat_Nation@TimSweeneyEpic She is wrong in saying that it 'is' illegal. Currently Minecraft community servers aren't illegal as clearly stated by the EULA. They would only become illegal if Microsoft changes their mind. By this logic movies being shown in cinemas would also be illegal.
@StopKilingGames@theESA@pcgamer Funding for the EU organization can be done through a like tax on games sold in the EU. It wouldn't need to be much as the EU organization wouldn't have to host game servers, just file distribution and license checks. (2/2)
@StopKilingGames@theESA@pcgamer For any offline game, there should be a library hosted by an EU organisation with all the games. For online games, license checks should be handed over to a EU organisation to protect the company and server hosting files should be made public through the same EU organization(1/2)
@ShrimzyPUBg TPP, BRDMs, sandstorms, Panzerfausts, pickaxes and removing land ratio are probably the worst changes. I think they want the game to be more random, because who wants to see the same team win each time, except for that teams fans. Twisted minds won too much, so now we have this.
@33PRIX 2 vs 3-stop. Having fresher tyres on average explains the gap. If his pace is compared at the same tyre life, he will prob be down a couple tenths.
@aishik_boxi7@RBR_Daily We want to see the cars on the edge of grip. Not on the edge of battery usage. Because of the super clipping they slow down so much that 130R is easy flat-out, so all the thrill of fast corners is taken out of the sport because it is more efficient to charge in Highspeed corners.
@ehrnnd@amrf1insights If you stop pedalling, you are basically engaging the clutch. It doesn't matter what other force gets applied to you, the amount of rotations on the pedals doesn't change how far you get. If you have a headwind it just increases the effort, but not rotations.
@ehrnnd@amrf1insights The engine and tyres are physically linked. It doesn't matter what force gets applied to it. Just think of it like the pedals and back tyre on a bicycle. If you are pedalling, and turn the pedals 1 full rotation, the back tyre will always spin the exact same amount. (1/2)
@ehrnnd@amrf1insights Speed and revs actually can't increase in anything other than a linear way except for if the clutch is engaged or slipping. With the same gear ratio (same gear selected) the car will always be going the exact same speed at the same revs, that is a fact.
@Simon_Hypixel 1. Food should heal more instantly and less over time
2. Place torches or blocks from the offhand slot (offhand items should stay except if two-handed weapons are in the main hand)
3. I think it's a bug: dropped items (ores) get stuck on the side of blocks
4. higher pickup range
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