@GloriousEggroll@anicic_filip Why are you using fsr when you can patch the game to run at a higher res? UE3 supported arbitrary resolutions and doing a proper upscaling solution is just way more work. If stuff breaks at higher resolutions you can always just fix the issues. 🤷♂️
@AtrocityWorks @ThreatInteract@FilippoTarpini He lurks in the HDR Den Discord server and gets mad when people say negative things about him. That server is fairly graphic programmer orientated so they're naturally going to be more critical. All this shows is that he can't take criticism.
@LateNightHalo All the games from Halo 3 to Halo 2A blended the bloom in a very particular way and it looks like they deliberately modified how UE5 blends the bloom to replicate that. Incredibly cool!!!
@ThreatInteract
> RTX Remix doesn't provide modders with, perspective shadow maps, competent brdfs, etc.
Imagine not checking the MIT licensed RTX Remix runtime before making such claims. It uses hammon for diffuse. Takes 2 seconds to check the repo.
youtu.be/5lDkHQ1bxG0?t=…
@ThreatInteract@FilippoTarpini@timsoret > before the tone-mapping stage in AW2, after your HDR work
this makes sense. you clearly have a very deep understanding of how all this all works. 👍
@smart_poly@SebAaltonen I can't say I've known Filippo for that long, but I will say that he's one of those people whom you should think long and hard before questioning anything he says regarding graphics.
26K Followers 925 FollowingYoutuber with 200,000 subs, Husband, Co Host of Warthog Radio Business Email: [email protected] Channel: https://t.co/fqa1J5NmIE