• ProgrammerLin Profile Picture

    John "Lin" @ProgrammerLin

    4 years ago

    Threw together some quick GI, scene composition and world gen with many tool and engine features finally completed. I'm feeling very optimistic for where this is heading. #voxels

    ProgrammerLin tweet picture

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  • evnsim Profile Picture

    Evan @evnsim

    4 years ago

    @ProgrammerLin Will the end user be able to modify the voxel size when in game?

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  • panpanredpanda Profile Picture

    Pan Pan 🐾 @panpanredpanda

    4 years ago

    @ProgrammerLin I want this

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  • bonzajplc Profile Picture

    Michal Staniszewski @bonzajplc

    4 years ago

    @ProgrammerLin Can you share some specs like render times for primary/secondary rays on your GPU and amount of voxels? Do you store them in 3d textures scattered around as objects in the scene, or have a grid representation? So many interesting things in here :D

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  • SamNChiet Profile Picture

    Samperson @SamNChiet

    4 years ago

    @ProgrammerLin i want to print this and put it on my wall

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  • ClemensKropp Profile Picture

    Panem et Clemenses @ClemensKropp

    4 years ago

    @ProgrammerLin This is how No Man's Sky should've looked

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  • DefaultExploit Profile Picture

    Default Exploit @DefaultExploit

    4 years ago

    @ProgrammerLin Can’t wait to finally try out the finished product! If you ever release it that is. I love what you’re doing. It’s hard to find good physics/destruction games.

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  • Jakkar Profile Picture

    Jack @Jakkar

    4 years ago

    @ProgrammerLin Mousing over your twitter bio while looking at this... Everything is programming, but people will tend to forget the kind of visual artistry that can lead to, with this sort of tech foundation.

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  • Mocib Profile Picture

    Mocib @Mocib

    4 years ago

    @ProgrammerLin Is the aim to make it eventually look and behave like it did in the second engine revision? I liked everything about it except the huge voxels.

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  • jakedowns Profile Picture

    jakedowns @jakedowns

    4 years ago

    @ProgrammerLin how much is procedural vs prefab? these trees look amazing. i love the impressionistic / pointillism aesthetic. so astonishing

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  • Boltzmannbaby Profile Picture

    Geralt of Normandy, School of the N7 @Boltzmannbaby

    4 years ago

    @ProgrammerLin Can this be used for nearly-infinite worlds, Minecraft-like?

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  • TheRapGod5 Profile Picture

    namecanbeblank @TheRapGod5

    4 years ago

    @ProgrammerLin Incredibly breath taking. So wow just wow

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  • Miscellauncher Profile Picture

    Mis.chaot the boon @Miscellauncher

    4 years ago

    @ProgrammerLin breathtaking ❤️

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  • _benng__ Profile Picture

    Springboard 3D @_benng__

    4 years ago

    @ProgrammerLin I'm blown away

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  • Moshugan1 Profile Picture

    MoshuganSwitch @Moshugan1

    4 years ago

    @ProgrammerLin This is nothing short of amazing! Ah, but I preferred the chunky voxels. I think chunky would make for a better game. Plus the lower voxel density wouldn't require as high specs as the "photorealistic" version?

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  • MINOBOT_ Profile Picture

    MINOBOT @MINOBOT_

    4 years ago

    @ProgrammerLin What is this game? How play this?

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  • GalaxyGoer_ Profile Picture

    Isaac @GalaxyGoer_

    4 years ago

    @ProgrammerLin YouTube video incoming soon? Love to see the progress!

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  • Giy_D1 Profile Picture

    Giy D @Giy_D1

    4 years ago

    @ProgrammerLin This man made possible to build a world automatically. Insane

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  • getnamo Profile Picture

    getnamo @getnamo

    4 years ago

    @ProgrammerLin This looks gorgeous!

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  • ill_wilton Profile Picture

    Sam @ill_wilton

    4 years ago

    @ProgrammerLin Man, that tree bark looks amazing

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  • Fewnity Profile Picture

    Fewnity @Fewnity

    4 years ago

    @ProgrammerLin Wow looks really cool!

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  • JaxisVonAxis Profile Picture

    Jaxis Von Axis (ITS FICTION, AND IM NOT BABYSITTN) @JaxisVonAxis

    4 years ago

    @ProgrammerLin Tropical biomes? Oh goodness! 🌴

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  • B1RDOCC Profile Picture

    BARD0G @B1RDOCC

    4 years ago

    @ProgrammerLin Man I love that you took the time and just reworked everthing. I love how the tree on the left looks. So natural. Can't wait to see when everything falls in to place and comes together. Like water etc. Keep it up man^^

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  • Daedalus29 Profile Picture

    Daedalus @Daedalus29

    4 years ago

    @ProgrammerLin This is soo beautiful, we tend to neglect voxel because of the bad use of it and the complexity of the programming but here we are!

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  • Trinumedia Profile Picture

    Trinumedia @Trinumedia

    4 years ago

    @ProgrammerLin Finally! It's real.

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  • AustinCulp11 Profile Picture

    Austin Culp @AustinCulp11

    4 years ago

    @ProgrammerLin Truly beautiful.

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  • Lulak000 Profile Picture

    KaLul0 @Lulak000

    4 years ago

    @ProgrammerLin Voxel is the future of games 🤷🏻‍♂️

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  • PlatiDragon Profile Picture

    ᴛʜᴀᴛ ᴛɪᴍᴇ ɪ ɢᴏᴛ ʀᴇɪɴᴄᴀʀɴᴀᴛᴇᴅ ᴀꜱ ᴀ ʜᴜᴍᴀɴ @PlatiDragon

    4 years ago

    @ProgrammerLin The beauty of this... is just STUNNING You really need so much support for this amazing project ever thought of patreon?

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  • zahkikoneme Profile Picture

    Dig and Dig @zahkikoneme

    4 years ago

    @ProgrammerLin Love the shading

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  • Velnetas Profile Picture

    Velnetas @Velnetas

    4 years ago

    @ProgrammerLin The scenery somehow reminds me of Satisfacfory. Very pretty 🙂

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  • jadrianroot Profile Picture

    Jadrian Root @jadrianroot

    4 years ago

    @ProgrammerLin This looks amazing, keep it up.

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  • BlameItOnGreg Profile Picture

    Greg @BlameItOnGreg

    4 years ago

    @ProgrammerLin Something with the lighting still feels a bit off. Dynamic range maybe? Exposure desaturation?

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  • SifyTw Profile Picture

    §ℹfy @SifyTw

    4 years ago

    @ProgrammerLin Looks amazing cant wait

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  • iwanttoeatyo Profile Picture

    Chris Boyd @iwanttoeatyo

    4 years ago

    @ProgrammerLin Is it heading to open source? XD

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  • Blk_Dg Profile Picture

    Alex @Blk_Dg

    4 years ago

    @ProgrammerLin Almost Horizon Zero Dawn, looks lovely !!

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