What's the "perfect" voxel engine? What's the best voxel format? How do you design for multiple systems? How can voxel rendering be done in a modular fashion? I talk about how I recently answered these questions in my latest blog post: voxely.net/blog/the-perfe… #gamedev #voxels
@ProgrammerLin Great writeup! Having the modularity at the core of the design sounds very promising. This is also the conclusion I reached for @voxelplugin 2.0 - in fact, some of our designs seem very similar :)
@ProgrammerLin Imagine fighting a giant tentacle monster in Final Fantasy 26 in this engine and it's just smashing through the entire terrain
@ProgrammerLin Nice post. I've learned a lot from building my voxel engine (in progress) [hybrid rendering. all voxels, all dynamic] There is a lot of interesting technology that I'll have to blog about some day. [order independent transparency for voxels, volumetric light field, vulkan perf]
@ProgrammerLin When do you believe will we be able to build our stuff or play your Game in your Voxel Game Engine? Cause it looks so awseome!
@ProgrammerLin You do great work, friend. Stay safe and keep away from COVID so that brain fog doesn't rob you of your sharpness. Understand all the mechanisms by which it can spread... stay in such a position to keep creating things for decades to come
@ProgrammerLin Thank you very much! I have just started to delve into this technology and I have not found any sensible tips that can give a direction for research
@ProgrammerLin I can't fathom you're considering a "redstone" type logic for individual voxels considering the scale. Sounds like you're hesitant. A wiring system overlaid probably makes more sense and voxels register a state change based on that neighboring wire rather then each other
@ProgrammerLin Was glancing at your post. You mentioned a post about vulkan API is the best, any possible follow up on that?
@ProgrammerLin Enjoyed the read John! I think the hardest part has just got to be depending on constraints/goals in the game you can take advantage of increased performance. Such as if you don’t need a chunk system or don’t have dynamic lighting you can save loads of performance and getting…
@ProgrammerLin Nice stuff! How do you integrate C++ with C#? Same solution? Using CMake?
@ProgrammerLin Thanks. Super interesting post. Also happy to see you're still alive and kicking !
@ProgrammerLin You're talking about Optix and DXR in the end, does that mean the engine only supports hardware RT?
@ProgrammerLin Hi, I'm a big fan of yours and I'd like to know how to download the game and what you're creating all the time