• ProgrammerLin Profile Picture

    John "Lin" @ProgrammerLin

    4 years ago

    What's the "perfect" voxel engine? What's the best voxel format? How do you design for multiple systems? How can voxel rendering be done in a modular fashion? I talk about how I recently answered these questions in my latest blog post: voxely.net/blog/the-perfe… #gamedev #voxels

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  • phyronnaz Profile Picture

    Victor Careil 🔜 #UnrealFestStockholm @phyronnaz

    4 years ago

    @ProgrammerLin Great writeup! Having the modularity at the core of the design sounds very promising. This is also the conclusion I reached for @voxelplugin 2.0 - in fact, some of our designs seem very similar :)

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  • ahem_mimimimimi Profile Picture

    Barbara Millicent Roberts @ahem_mimimimimi

    4 years ago

    @ProgrammerLin Imagine fighting a giant tentacle monster in Final Fantasy 26 in this engine and it's just smashing through the entire terrain

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  • Carandiru Profile Picture

    Jason Tully @Carandiru

    4 years ago

    @ProgrammerLin Nice post. I've learned a lot from building my voxel engine (in progress) [hybrid rendering. all voxels, all dynamic] There is a lot of interesting technology that I'll have to blog about some day. [order independent transparency for voxels, volumetric light field, vulkan perf]

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  • HeinzAnimation Profile Picture

    HeinzAnimation @HeinzAnimation

    4 years ago

    @ProgrammerLin When do you believe will we be able to build our stuff or play your Game in your Voxel Game Engine? Cause it looks so awseome!

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  • Monogrammaton Profile Picture

    crack ping! @Monogrammaton

    4 years ago

    @ProgrammerLin You do great work, friend. Stay safe and keep away from COVID so that brain fog doesn't rob you of your sharpness. Understand all the mechanisms by which it can spread... stay in such a position to keep creating things for decades to come

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  • Thunder_Owl Profile Picture

    ThunderOwl. Sci-Fi Assets. Electronics. 🇱🇻🇺🇦🌞 @Thunder_Owl

    4 years ago

    @ProgrammerLin @phyronnaz

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  • bar_tzadok Profile Picture

    בר צדוק @bar_tzadok

    4 years ago

    @ProgrammerLin Cant wait for the next post! Great work!

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  • SifyTw Profile Picture

    §ℹfy @SifyTw

    4 years ago

    @ProgrammerLin Let's Go!

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  • watermelon0guy Profile Picture

    watermelon0guy @watermelon0guy

    4 years ago

    @ProgrammerLin Thank you very much! I have just started to delve into this technology and I have not found any sensible tips that can give a direction for research

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  • makeavoy Profile Picture

    𝑀𝒶𝓀𝑒𝔸𝕧𝕠𝕪🦀 @makeavoy

    4 years ago

    @ProgrammerLin I can't fathom you're considering a "redstone" type logic for individual voxels considering the scale. Sounds like you're hesitant. A wiring system overlaid probably makes more sense and voxels register a state change based on that neighboring wire rather then each other

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  • MichaelGame_Dev Profile Picture

    Game Dev With Michael @MichaelGame_Dev

    2 years ago

    @ProgrammerLin Was glancing at your post. You mentioned a post about vulkan API is the best, any possible follow up on that?

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  • AidenLlcool Profile Picture

    Aiden Lloyd @AidenLlcool

    3 years ago

    @ProgrammerLin when will the game be public

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  • malabar_vr_0_0 Profile Picture

    Daniil @malabar_vr_0_0

    4 years ago

    @ProgrammerLin meanwhile i'm playing teardown

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  • _Kiriori_ Profile Picture

    Kiriori @_Kiriori_

    2 years ago

    @ProgrammerLin Please Jhon, come back!

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  • BenJungwirth Profile Picture

    Benjamin - Frogmonster Out NOW! @BenJungwirth

    4 years ago

    @ProgrammerLin Enjoyed the read John! I think the hardest part has just got to be depending on constraints/goals in the game you can take advantage of increased performance. Such as if you don’t need a chunk system or don’t have dynamic lighting you can save loads of performance and getting…

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  • AmerKoleci Profile Picture

    Amer Koleci @AmerKoleci

    4 years ago

    @ProgrammerLin Nice stuff! How do you integrate C++ with C#? Same solution? Using CMake?

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  • tarwin Profile Picture

    Tarwin Stroh-Spijer @tarwin

    2 years ago

    @ProgrammerLin Thanks. Super interesting post. Also happy to see you're still alive and kicking !

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  • Slattism_ Profile Picture

    🔥🔥🔥 @Slattism_

    4 years ago

    @ProgrammerLin You're talking about Optix and DXR in the end, does that mean the engine only supports hardware RT?

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  • AlexKing5YT Profile Picture

    Alex @AlexKing5YT

    2 years ago

    @ProgrammerLin Hi, I'm a big fan of yours and I'd like to know how to download the game and what you're creating all the time

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