Over the past few weeks weāve been busy under the hood š ļø
Contract updates, a new foundation for the matchmaking system, and reworked match workflow.
First new mode rolling out: Quick Match ā”
Plus plenty of stability and quality-of-life upgrades on the wayš„
#PunchProtocol.
ā Meet the first gameplay video from our new Winter Naval Yard arena!
Weāve added updated particle effects, camera work, and sound design to give battles a more dramatic and immersive feel.
#punchprotocol#Gameplay#gamedev
Putting the finishing touches on a new arena šāļø
Maritime atmosphere, snow vibes, and a cold color palette set the tone for this frosty battlefield š„
#PunchProtocol#GameDev#GameFi
Currently working on a winter-themed level to add more color and seasonal variety āļøšØ The arena is still in progress, but aiming to make it feel vibrant and alive š„
#PunchProtocol#GameDev#leveldesign
New levels just dropped in the level creation dialog!
Choose from:
1.Random Map
2.Classic Arena
3.Subway
And yep - weāre also cooking up something new. š
#PunchProtocol#LevelDesign#GameDev
As a first step toward our fighter development system, players will now earn XP from fights and activities.
Next up: player progression paths - where youāll choose how your fighter evolves.
#PunchProtocol#GameDev#Web3
One of the more interesting fights - Bubbles used all his specs, landed 2 counterattacks, and scored a quick KO š„
š„ Recorded on the new map: Subway Station š
#PunchProtocol#BlockchainGaming#FightVideo
Update released! š ļø
This one focused on stability and polish:
ā” General improvements & bug fixes
š§ Better wallet interaction flow
š§¹ Overall stabilization tweaks
Not flashy, but important groundwork for smoother gameplay ahead š„
#PunchProtocol#GameDev#Web3
One more video from @grok. Interesting is that (he?) suggests other visual styles to try while sticking to the original storyline.
#punchprotocol#arcade
Just gave a pic to @grok to generate a video - just for fun - and it turned into a full-blown bloodbath š Absolute madness.
#punchprotocol#fightingvideos
š New Arena Sneak Peek š
Hereās a look at our upcoming Subway Station arena š„
š„ More dynamic camera movement for extra action
š§ Dripping water effects for atmosphere
š Level design with a deeper, more layered environment
Curious to hear what you think! š„
#PunchProtocolā¦
Onchain vs speed - can we have both? ā”š
In Punch Protocol, all move logic happens fully onchain for transparency and fairness.
Players submit:
1ļøā£ A commitment hash of their moves
2ļøā£ Then later, they reveal the actual moves to resolve the fight
This guarantees:
šÆ No cheatingā¦
Hereās an early look at our new arena š
Currently testing it out with updated camera movement, constraints, and parallax tweaks - all tuned to make the scene feel more dynamic and alive.
More soon! š„
#PunchProtocol#GameDev#Web3Gaming
Working on a new level š
The goal: make it feel more dynamic, with deeper environments and more motion in the scene.
Just finished some early work - should be able to share it with you all soon! š
#PunchProtocol#GameDev
Clydeās getting some love, and a few others might see stat shifts too š
Oh - and something else is in the works.
(Guess what it is from the pic...) š
#PunchProtocol#GameDev#BalancePatch
Another interesting result from the AI battles:
Kabayashi - designed to be a balanced, all-around fighter - placed 4th with just a 32.7% win rate (327W - 649L - 24D).
š Avg Damage Dealt: 61.3
š Avg Damage Taken: 83.6
ā¤ļø Avg HP Remaining: 21.1
Not quite holding his ground.ā¦
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