LBP1 had perfect character handling. It was intentionally floaty/slippery/wobbly because it added a layer of fun chaos to the game, and that layer of fun chaos was lost in LBP3.
LBP1 had perfect character handling. It was intentionally floaty/slippery/wobbly because it added a layer of fun chaos to the game, and that layer of fun chaos was lost in LBP3.
@RbdJellyfish @legitknight30 It’s almost identical because it’s backwards compatible, it’s still just as floaty, feels the same, just tiny tiny tweaks?
@RbdJellyfish How do we know there were physics tweaks to his character between games? Is there code?