Founded by Ryan Corniel + Sébastien Deguy, we're bringing digital puppeteering to new heights with a tactile, real-time system that has genuine soul.sansstrings.studio/felt-thatJoined October 2023
Stuntman Stu = world's craziest stuntman who fails spectacularly.
Challenge: Animate him driving and crashing motorcycles, rockets, cannons, cars... you get it.
No match for Ryan + our real-time pipeline. 22 episodes of animated spectacular stunts!
Thanks for the wild ride!
We animated 22 episodes for @PlaymatesToys' new Stuntman Stu line.
Toy designs → Real-time puppet pipeline → Action-packed episodes
Ryan Corniel (@DukeGunston) handled all animation through our real-time system.
Animation as fast as the action.
String Theory – deranged puppets, shoestring budget, zero strings attached.
Building with Stoopid Buddy Stoodios (Robot Chicken, 9 Emmys).
When you cut the strings, puppets get weird. Really weird.
You'll see 👀
#StringTheory#DigitalPuppetry
Real-time puppeteering = every spontaneous choice captured instantly.
Some sessions just hit different.
(Yes, we're still geeking out over Sam Richardson‼️)
#DigitalPuppetry#Animation
"It was pretty inspiring to see all these passionate entrepreneurs jumping full-on. The team at a16z is world class and the energy was golden." -Sebastien Deguy, CEO
SR005 is off to a legendary start. Puppets incoming. No strings attached.
We're honored to be among the ~60 startups selected (out of 10,000+ applicants!) for a16z SR005.
Week One brought lightning-round pitches and fireside chats with industry titans.
Behind-the-scenes: speedrun.substack.com/p/scenes-from-…
Our Beasts have crossed into the physical realm
Gleeful Gear & Goodies now live at gleefulbeasts.com/shop/
From character creation → community that demands floof products.
Real-time puppeteering = audience-driven IP that scales.
Grab your merch + join the puppet revolution!
Any puppet, any screen, anywhere.
Balloof started as performance → now feeds fan communities, a YouTube series, and cross-platform content.
Real-time puppeteering = content infrastructure that scales.
Behind the Glee Ep 3 + cameraman incidents 👀 youtu.be/t7aC6QVfjY8
Fans are invested in how characters move and come alive through performance. 💬
"The way she squiggles as she floats away is kind of adorable!"
"The texture on the hair and the movement"
"The animations are beautiful."
Our system brings this authenticity to any IP we develop.
Balloof's growing wings promise nothing but doom, our system delivers.
ZBrush → Substance 3D → Houdini → UE5 → movements are a live performance captured in real-time with Valve Index Controllers.
Our system adapts – from shows to live events, games, and interactive spaces.
We’ve successfully flipped animation workflows!
6.2M+ views
92K+ fans
33K+ hours
395K+ interactions
Gleeful Beasts is our sketch comedy mockumentary series with hilariously flawed beasts. We make puppets do stuff → Sparklegoose writes lines and adds music → gleeful chaos!
Johnson’s Mouth-Watering Bulge discovered its tragic destiny through movement first–meaning second.
Last week, pure movement. Now it becomes lore for Gleeful Beasts' world.
When tech eliminates barriers between performance and output–puppets tell their own stories.
Our digital puppeteering system transforms human movement into instant character animation – no strings attached.
Anyone can bring characters to life using real-time control that's intuitive to learn and genuinely fun to use.
Get your puppet fix ▶️ youtube.com/@SansStrings
We delivered this performance to our Gleeful Beasts partners – pure character movement captured with our real-time technology.
No voices or narrative yet… just a character waiting to discover its story.
From our pipeline to screen – we’ve started a puppet movement.
1️⃣month since #SummerGameFest 🎮
Still thinking about these ❤️ indies
💬 Out of Words - stunning stop-motion co-op
🦗 Infinitesimals - tiny aliens, big adventure
🎵 Mixtape - coming-of-age soundtrack
Here's to devs who dare to make something different! Show em some love!💙
"Every shot in the trailer was performed with different controller types and every shot was captured in real-time with OBS," says Ryan Corniel, Sans Strings Studio COO.
It's a demo of puppets + real-time technology. Catch the trailer again ▶️ youtu.be/eSZCdxMQjxs
Real-time puppeteering =
✨ No delay between input + output
⚡ Create content at ⚡ speed
🎭 Real-time feedback loop
"With puppets, there's so much weird stuff you can get away with," says CCO Ryan Corniel.
More at → speedrun.substack.com/p/how-game-eng…
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