Sixtus Flaming in the Far Reaches of the World @SixtusFlaming
Upcoming retro #pointandclick adventure game singing to the tune of the 90s classics. Prepare for DRAINING challenges – in fact, how are your plumbing skills? sixtusflaming.com Joined October 2021-
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Sixtus Flaming's lead developer is in the middle of nowhere with #AlanWakeII : x.com/luukki/status/…
Sixtus Flaming's lead developer is in the middle of nowhere with #AlanWakeII : x.com/luukki/status/…
Only now came across this. Normally, I don't take kindly to mixing different sized pixels or having 3D or camera zooming in an adventure game, but I gotta say... THIS... is... AWESOME! The sense of depth achieved while still properly maintaining the 2D aesthetic is incredible.
Only now came across this. Normally, I don't take kindly to mixing different sized pixels or having 3D or camera zooming in an adventure game, but I gotta say... THIS... is... AWESOME! The sense of depth achieved while still properly maintaining the 2D aesthetic is incredible.
Making a #pointandclick #adventuregame? Or just love the genre? Our community discord server just passed 1,000 friendly, likeminded #indiegame devs... 👾 discord.gg/Pp6hfkJ
So, should any true #retro #pointandclick #adventuregame actually come with an elaborate MS-DOS startup file setup simulator, preferably with slight variations required each time the game is run? 😈
So, should any true #retro #pointandclick #adventuregame actually come with an elaborate MS-DOS startup file setup simulator, preferably with slight variations required each time the game is run? 😈
Fellow #pointandclick #adventuregame #indie #gamedev's and #gamers, what are your thoughts on having moral choices affect gameplay and the player's journey? Do you like such choices (that also give the game some replayability) or would you rather have one story to go through?
This speaks to me.
So, what did Laverne have to say about Tom Cruise after watching all the #MissionImpossible films leading up to Dead Reckoning Part One? #pointandclick #DayOfTheTentacle #LucasArts
All he needs is an eye patch! #MonkeyIsland @grumpygamer @phrenopolis @TimOfLegend @LucasfilmGames @Metallica
After a break of ALMOST A YEAR, I've finally written a new #gamedev DEVLOG entry. This one's about my thoughts on designing an optimal UI for a #pointandclick adventure game (optimal for this one at least) and about my love for LucasArts' amazing The Dig: amazement.fi/sixt/a-smooth-…
This is GREAT! I currently only seem to have the original files for The Dig on my laptop, but its rendition is massively better than the GOG version, for example. Original aspect ratio and those delightfully dull grey menus that were there all the way from FoA, for example.
This is GREAT! I currently only seem to have the original files for The Dig on my laptop, but its rendition is massively better than the GOG version, for example. Original aspect ratio and those delightfully dull grey menus that were there all the way from FoA, for example.
So I don't wanna go below decks and get my hands dirty by any grease to stop this door from squeaking. I have my own way to get inside! Animation by animation we're getting there! #pointandclick #gamedev #pixelart (In case you missed it, that's a temp bg from some other game)
It's been silent, but rumours of the game's death have been greatly exaggarated! I've got proof! See? We've kept hard at it! While I don't have new #pixelart to share at this time, this screenshot's visual splendor in and of itself is surely a sight for sore eyes! #pointandclick
Nowadays #gamedev's all around seem to think there can be no game without a tutorial in the beginning, to teach the player how the game works. Well, my 6-year-old just beat the 1st room of my #pointandclick adventure today, so, yeah. There will NOT be a tutorial in this game.
Many #pointandclick #AdventureGame fans dislike time-based puzzles, yet in interviews and panel discussions, @grumpygamer has named the grog mug switch puzzle from SoMI as his all-time favourite. I'm interested to hear, what do you guys think: time-based puzzles, yes or no? Why?
Many #pointandclick #AdventureGame fans dislike time-based puzzles, yet in interviews and panel discussions, @grumpygamer has named the grog mug switch puzzle from SoMI as his all-time favourite. I'm interested to hear, what do you guys think: time-based puzzles, yes or no? Why?
Can you hear the music? #MonkeyIsland
After watching the cgi fest that is the new Indy trailer I stand by my earlier opinion that Fate of Atlantis will remain the only good Indiana Jones production beyond the original trilogy... ...but I do still hope @mang0ld will prove me wrong.
When it comes to progress, every now and then you can notice that even a snail has made some. Little by little, slowly but surely. Messing with some lights here. And yes, the game will feature a fire... of a very specific kind.
I'm on Mêlée Island... on the coast of the Arctic Ocean.
I'm on Mêlée Island... on the coast of the Arctic Ocean.
27 days! #MonkeyIsland youtube.com/watch?v=cAxxj_…
Contemplating the importance of #localisation – my retro #pointandclick adventure game has a few significant English word plays already in the demo that translate poorly, if at all. I consider them important to the game. What if the game released in Eng only? #gamedev #gamedesign
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233 Followers 422 Following Microsoft MVP, Executive Producer, Tech Evangelist, Holographic Developer, former Microsoft Student Partner Lead of Game-Development. Developer and good man ;)Golden Coin Games �.. @GoldenCoinGame
4K Followers 4K Following 🕹️ We are a small #indie #gamedev team working on a #pointandclick #adventure #indiegame called: 🌟If Fusion Were That Easy🌟 Steam: https://t.co/UBrAbXnKTPUKZ Arts @UKZarts
977 Followers 2K Following Point and Click Adventure Developer https://t.co/LQYypDsWNK #PointAndClick #pixelart #HP_Lovecraft #adventuregame #indiegame #indiedev #adventuregamestudioD's World @DsWorld19
333 Followers 439 Following Welcome to D’s World, my world | Indie Game Dev | #AnnouncementSoon | BoulderCrest out now: https://t.co/OaTz2bc5InProbably something by Sierra idk
So… yesterday’s post blew up in a way we never expected. What a beautiful moment. This is our first game and we don’t want it to be our last. Thank you for giving us hope. We’re blown away from all the support. Sorry if we couldn’t keep up with all the comments. You rock 🤘
Made some mad progress recently so I should probably make some videos about it! There will be one video soonish about recent milestones, and then the one after that will probably coincide with me FINALLY setting up a Steam page. …Put your wishlisting finger on standby.
I bought a gaming pc for those high end graphically demanding games. Currently playing mystery house
@SixtusFlaming You call me out on this every time. 😂 Wait until you see the character I left in the game with six fingers by mistake.
Here’s a little sneak peek at some WIP bits from the game’s intro cutscene… #gamedev | #indiedev | #indiegamedev | #pointandclick | #adventuregames | #indiegames
Finally got round to adding a title screen to the game. Things are starting to feel a lot more real suddenly... #gamedev | #indiedev | #indiegamedev | #pointandclick | #adventuregames | #indiegames
Very happy to announce that the Rose Cottage steam page is finally up!! Please head over and wishlist! Demo to follow very soon once the all voice lines are in!
@SixtusFlaming Any remastered version absolutely needs the facility to switch between the new art and the original art in my opinion!
This is why I have preferred GOG over Steam from day one.
@SixtusFlaming Neither of those have ever really called to me, because they lack what I like most about Hollow Knight or Sea and Sanctuary, which is the combat and boss fights. The platforming itself is something I put up with, rather than actually enjoying.
<heart swells in director pride>
🚨Contains me: I am the first BAFTA Breakthrough performer whose breakthrough project was a game ("The Excavation of Hob's Barrow"). Read more about me and this illustrious cohort here 🚨 bafta.org/supporting-tal…
👨🦰Me: *Gets really close to finishing a huge passion project.* 🧠Brain: No, I don't think we'll be working on that any more. Throw it in the bin.
@pointandclickd Hey Adam, I know the feeling. When we are so close to finishing, we have to revisit almost the entire game so many times that it’s not even fun anymore. But it will be for everyone else that plays it! The last stage is, in some ways, the hardest. You got this!
@SixtusFlaming Not at all Sixtus! I started with the AGC addon in Unity and will try that too. This is more a test of whether I can even 'walk the walk'. How's the swimming going by the way?
I’m no expert, but… If you’re a politician, and you’re thinking of campaigning to exit something with ‘human rights treaty’ in its title, I reckon maybe you ought to sit down and have a little think about what that says about you.
I already discovered men love it when you loaf about in an oversize shirt, like you’re in a cheesy 80’s sitcom. More so than if you put any effort in. And now, from the comments on my photo earlier, I discover a lot of you like the ‘drowned Gollum’ look. You guys are weird. 😅
I follow a lot of fellow devs on Twitter, and I genuinely can't tell if I'm making my game incredibly slowly, or if everyone else is just doesn't sleep or eat?