Studio TeamLess @StudioTeamLess
Indonesia Game Development Team Joined June 2019-
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Went on unexpected hiatus for over a month. Slowly starting to work on the project again after so long. Started to get anxious because of high self-expectations and haven't completely got over it. Want to get it done but also don't want to just complete it without the effort.
Spelunky 2 and UFO 50 didn't quite make it out in 2019 but I wanted to release something before the decade ran out... so I rebooted my old #pixelart tutorial! I hope people find it useful! This will also pave the way for future #gamedev guides. :) derekyu.com/makegames/pixe…
the trick to making a videogame is making it until its done
Oh hey, we have a new prototype in progress! You can see the current state, and read about the idea, theme, next steps, and more, if you're one of our Patreon subscribers! patreon.com/posts/31827498 #GameDev #OnPatreon
Starting off first update in a while with a revamp to the dialogue system. Definitely needed as previously it was error prone and therefore a pain to work with. There might be a better ways out there but this seems enough for now! #gamedev #indiegame #screenshotsunday
#devtober Improved the chat box system, might even replace the old overhear system... So much for an effective devtober😅 Not sure what to post other than this recent feature update since it was planning, designing and writing currently. #gamedev #indiegame #screenshotsunday
#devtober Interaction system revamp. This is so you can select from multiple options and are clear how you will be interacting. This took some time for restructuring the system, and now requires content update. #gamedev #indiegame #screenshotsunday
#devtober New posters for the environment, but mostly trying to plan out the content of the game. Rather confused how it should all pan out🤔 #gamedev #indiegame
#devtober 🗨️Chatbox popup feature!💬 First GIF in a long while, yesterday only had dialogue content added. It also brought up this feature but how it will be used is still up in the air. #lovelessstl #gamedev #indiegame
#devtober Revised the school entrance and shadows Still feels a little empty or bland... #gamedev #indiegame #screenshotsunday
For fans of Super Metroid and Axiom Verge: Metroid-esque "Outbuddies" will be released in 4 days on Steam. (Switch, PS4, XB1 = next year) Dev: @IndieJGames | Pub: @HeadupGames [Game was 6 years in development] Steam: store.steampowered.com/app/1083310/OU… #pixelart
#devtober Satyrs and Zombies An unusual combo indeed #characterdesign #characterart #screenshotsaturday
#devtober Apparently there are two kinds of Orcs in this world Unfortunately could not post yesterday due to having been away from the computer for almost the whole day. #characterdesign #characterart
#devtober Newest additions to the race line up are the Draconians! Missed out a few days of devtober because I fell ill. Happened this month of all the times! #characterdesign #characterart
#devtober Golems at your service! #characterdesign #characterart
#EmanQuest is a procedurally-generated mini-RPG with unique memory-based battle mechanics and a wholesome story about family! 🧠 It's out now on @itchio, so why not give it a try? Available (for free) here: deengames.itch.io/eman-quest #IndieDev #GameDev #RPG #GodotEngine #ProcGen
#devtober Trolls vs Elves #characterdesign #characterart
#devtober Gnomes and Dwarves #characterdesign #characterart

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