Unreal Engine 5.1 will improve upon the features delivered with the release of #UE5, creating more streamlined and easy-to-use workflows for real-time 3D content creation. And starting today, you can test-drive these new features in our Preview release! Learn more below.
Thanks again for helping us improve the 5.1 build before its official release. Today, we've released Preview 2! Read about what's new over on the forums: forums.unrealengine.com/t/unreal-engin…
@UnrealEngine Heck Yeah! I'm excited to get Cut-Out Textures working in Nanite! #ue5 x.com/gamedevmicah/s…
@UnrealEngine Heck Yeah! I'm excited to get Cut-Out Textures working in Nanite! #ue5 x.com/gamedevmicah/s…
@UnrealEngine Is it possible to re-add the UE4 Retargeter manager for quick Anim retargets?
@UnrealEngine Could we see new game with #UE5
@UnrealEngine "Developers will see improved performance with Lumen, Nanite, and Virtual Shadow Maps (VSM), now supporting games running at 60 fps on next generation consoles and PCs." 60 fps refers only to VSM or all the above technologies? Could you elaborate please?
@UnrealEngine which parts of the roadmap are on this preview?
@UnrealEngine Sweet,I seriously appreciate that you are even doing this for those of us on Linux. Just a FYI; the Linux download screen has two entries for the exact same entry...