Dragon Ball Gacha Game addict and Xenoblade enjoyer. Sparking Zero Golden Frieza main. LR Final Form Cooler's strongest soldier.youtube.com/channel/UCR7kO…Joined June 2023
@Goreshx@StarNameKev - Way too stingy with (S)EZAs
- All big celebrations this year sucked
- Most units suck at 55%
- Units are way too dodge/nullification dependant. There is almost no character that can CONSISTENTLY tank big enemy supers
- Content this year is either too easy or annoyingly hard
I don't think my opinion on alternate arts has changed much since we got our first batch 5 months ago.
My biggest issue with it continues to be that they're creating these separate banners to put the EZA characters on to withhold them from the new unit banners (although they are very easy to get on the new banners).
The best solution is just to allow people to upgrade their existing characters with an alternate art sticker but we all know that's never going to happen.
I’ve been pretty critical of Dokkan for the past year or so but I don’t see the alternate art thing as a huge problem as long as the art is the only aspect of the character that changes. However if this is something they plan on continuously doing for EZA characters then using
Doing the saga team missions for the new stage makes me want to genuinely lower my rating to a 0/10.
Drop almost no EZAs the entire celebration, almost all limited time buffs suck - here's some missions to use these mid teams.
Thanks. How about helping the saga teams then.
Now that we should know everything that's happening for the remainder of GDC, I think my final rating of the celebration is like a 6/10 if I'm being generous.
I enjoyed the celebration for sure, but it really didn't do anything at all that made it stand apart from both major
Now that we should know everything that's happening for the remainder of GDC, I think my final rating of the celebration is like a 6/10 if I'm being generous.
I enjoyed the celebration for sure, but it really didn't do anything at all that made it stand apart from both major celebrations in 2025. In fact, GDC 2025 straight up gave more resources proportional to the amount of banners that they dropped.
As for content, I'm not even going to designate "pacing" as the culprit here. Every time there was a gap in releases, we just simply needed more EZAs, more and better limited time buffs, more free characters (there were 0 in part 3), and more missions added to old content.
I'm all for these games trying out new things but it feels like 2026 Dokkan pales in comparison to what 2025 Dokkan was.
also aside from the disaster that is this celebration, can we talk about how they looked at sworn enemies and golden fighters and said "yeah 2 more LRs ezas for golden fighters"
would it have killed you to super eza full power frieza and int kid buu or something
I honestly don't see a reason to keep playing Dokkan. The ONE celebration I've been waiting for for YEARS was a complete letdown, the meta is not fun and there is no character I am looking forward to anymore. Definitely I'm not gonna spend money on it for the foreseeable future.
It seems that Dokkan has taken a hard stance in favor of attack over defense for a lot of these difficult content stages recently. They basically make the boss so oppressive offensively with untankable supers that you’re incentivized to kill them as fast as possible before you inevitably fail a dodge and lose.
I know people have mixed feelings about this design, but I think them putting an emphasis on damage is at least somewhat interesting since pure defense has almost always been the safe strategy for the majority of the game’s existence.
However I do still think that it feels bad to literally not even have a chance at being able to tank a boss’s attacks. I don’t have a major issue with the dodge mechanic in general, but dodge has way too big of a presence throughout the game. I understand they’re trying to capitalized on the dopamine hit from dodging an otherwise run-ending attack, but I think It was a mistake to design so many characters to be based around dodge since the mechanic does more to dumb down the game rather than promote interesting strategies.
TEQ Cell lmao
I should've considered INT RR Piccolo way sooner, he makes getting INT Cell's transformation waaaaaaaay easier and while I didn't get his god support, he still made a huge difference here
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