@XPtoLevel3 Agreed! And having found the spell points userscript for DnDBeyond has made it much more desirable for my players too.
@XPtoLevel3 Spell slots is probably the least intuitive design for magic in an rpg I've ever seen?
@XPtoLevel3 BTW folks, this almost single handedly fixes warlocks. The points come back on short rest. You can keep casting her without the feel bads, as you can still cast your second best spell and your best spell. Plays very different to baseline, IMO.
@XPtoLevel3 Both broke. I like inverse spellpoints like Symbaroum's corruption system, which is more fun, and makes magic feel like something hard to master and very dangerous.
@XPtoLevel3 Big agree. Spell slots feel weird to me but spell points are always fun. And mana is just always great.
@XPtoLevel3 I plan on playing a Humblewood/ Fire Emblem themed game using spell points.