@Derrick_163 Hello! Im a Game Dev with industry experience, I wanted to talk to you about a project involving some BFII extractions, I saw your Frosty work and was impressed by it, I would love if its possible for you to give me some guide about it, if so you can DM me! Thanks!
@gettingtrumpnow @North_corea25 @BRICSinfo Oh yeah!? If thats So, show me fuckin footage or proof of that! There have never been Chinease signs anywhere in the Canal, I see it every day, you are just fuckin brainwashed by this nonsense
@MaJiesi Yes it did, but back then the Darkness problem was actually youtube compression problem on the video. My original file wasnt as Dark XD anyway it doesnt take the crappyness of the character animation out hahah
@MaJiesi So how I time the scenes and frames, well, thats somewhat subjective but basically you have to see how much time a certain move takes in real life, and try to replicate it based on the fact that each real life second is represented by 30 frames in the software, at least generally
@MaJiesi So not proud about the character animations I've done so far, I didnt even know how to make a skeleton from scratch, I always used the default ready one from 3dMax and adjusted it, and started noticing kinda late that it isnt the best way to rig a character.
@MaJiesi Aside from that one, I did another -crappy- character for a TV commercial around 2013, and also made a very crappy animation for it, not because I wanted or didn't care, but the client gave me too little time to do the whole thing from scratch with render and everything in HD
@MaJiesi Well I began doing my first 3d models like, 10 years ago, but Character Animation I've only done like twice in my entire career, and honestly it hasn't been good, the first attempt was with Razor in 2009, you might have seen that one on Youtube.
@MaJiesi@TheSWATKats Yes, Something like that haha, I tried Toon Boom long ago, thought it was really Great for 2d animation, but well, 2d has never been my thing so, I just tried it XD
but you should totally learn it, its great and Im sure its even better now than when I used it.
@MaJiesi@TheSWATKats And for the music, yeah definitely Swat Kats music, though my ideal plan its to get someone in the SK community who's a real Guitar Pro or something, to see if he/she can join the project and make arrangements for the music.
@MaJiesi@TheSWATKats Well not just in an Opening, I actually have big plans for this but cant tell much yet XD, All I can say is that its gonna be preety elaborate ;P And Razor is also coming so you can imagine =)
@MaJiesi@TheSWATKats Well I did like 90% of the model in Zbrush, and the other 10% in 3dsMax, Zbrush its way better for character modelling, then after making the UV Coordinates and textures, I imported into maya just for the animation.
@MaJiesi@TheSWATKats Actually I just realized that all these replies should have gone to your other tweet... Sorry about that x3 and sorry about so many replies but I needed to explain my position with maya, but well, hope that helped, and btw, after reading this, start reading the others from bottom
@MaJiesi@TheSWATKats To answer this very question on this Tweet, yeah, Character Rigging and Skinning for me are the MOST TEDIOUS and Annoying tasks inside 3d, but if you do it well, at the end it pays off beautifully! nothing gets more pleasant than moving the character and it deforming correctly.
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