Xcrypt Games @XcryptG
Join me on my journey to make the most epic indie PvP games! xcryptgames.wordpress.com Belgium Joined August 2020-
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@GamesbyMiLu I followed a biz course but still have no idea how marketing works. So definitely need help in that area.
Dev Log #19 (Chapter Enemy AI): In the last few days, I have been making air pathfinding work. Here's a preview of it in action. #indiegame #gamedev #indiedev #madewithunity youtube.com/watch?v=YYIrvP…
Dev Log #18 (Chapter Enemy AI): I optimized the pathfinding system and we have a new addition to the team. We are now 3 people: programmer, 3D artist, and 3D animator. Our game demo will be coming soon! #indiegame #gamedev #indiedev #madewithunity
@GamesbyMiLu I might be making this mistake. For example I am creating my entire pathfinding system from scratch, even generating my own navmesh. But then again, I think it's necessary to create good coding habits so things will go easier in the long run. I guess I'll need to find balance.
@GamesbyMiLu This looks nice. Did you take any inspiration from FZero by any chance? :)
Dev Log #17 (Chapter Enemy AI): Ok, the group pathfinding is starting to take some shape. I managed to get up to 250 enemies working smoothly :) #indiegame #gamedev #indiedev #madewithunity youtube.com/watch?v=VaAAKm…
Dev Log #16 (Chapter Enemy AI): I have been stuck with improving and debugging single unit pathfinding. At least I managed to make the agent move fairly smoothly now. #indiegame #gamedev #indiedev #madewithunity youtube.com/watch?v=wGoffs…
Devlog #15 (Chapter Enemy AI): I've been implenting path correcting/funneling, which takes the raw path output from the navmesh and converts it into a more optimal and aesthetic straight path. #indiegame #gamedev #indiedev #madewithunity
Intermezzo: GMTK Game Jam 2021 I created the code for Planetary Invasion in an 48 hour sprint! #indiegame #gamedev #indiedev #madewithunity itch.io/jam/gmtk-2021/…
Devlog #14 (Chapter Enemy AI): In the video, you can see a demo of 80 agents following the player. It is early stage, since the path and movement still need to be adjusted, but it already looks kind of fun! #indiegame #gamedev #indiedev #madewithunity youtube.com/watch?v=iW9Wu7…
Devlog #13 (Chapter Enemy AI): With the navmesh complete, it's time for the next step. You guessed it: pathfinding. The pathfinding still needs a lot of tuning, but here is the first screenshot of it working. #indiegame #gamedev #indiedev #madewithunity
@ArcherDuan Hey, we have an art update for Project PvP: our artist made the Pistol Guns. Every new player will start out with this gun :) #gamedev #indiedev #indiegames #3dmodeling #screenshotsaturday
Art update for Project PvP: our artist made the Pistol Guns. Every new player will start out with this gun! #gamedev #indiedev #indiegames #3dmodeling #screenshotsaturday
Art update for Project PvP: our artist made the Grappling Hook Tool #gamedev #indiedev #indiegames #3dmodeling
Devlog #12: Managed to finish the Navmesh generation. (1) Voxelization, (2) Distance Field, (3) Region Field (4) Contour Field (5) Convex Polygon Field (6) Navmesh #indiegame #gamedev #indiedev #madewithunity
Devlog #11 (Chapter Navmesh Generation): 1: Distance field 2: Region field 3: Contour field #indiegame #gamedev #indiedev #madewithunity
Devlog #10 (Chapter Navmesh Generation): It's time to start working on the enemy AI for the singleplayer. First I want to be able to turn any 3D scene into a navmesh procedurally. Voxelizing the scene is the first step! #indiegame #gamedev #indiedev #madewithunity
Devlog #9: Cleared up the last bugs and jitter and added some quality of life features like anti-gravity while sliding. Here's a tour of the map blockout. #indiegame #gamedev #indiedev #madewithunity #screenshotsaturday youtube.com/watch?v=80zZKE…
Project PvP - Devlog #8: Blockout of the map is done. There are huge buildings and wide open areas. The tall building is 100m high, and the player is 2m high. So that's a really big building x) #indiegame #gamedev #indiedev #madewithunity
Project PvP - Devlog #7: Movement showcase! - I made a parkour/platformer testscene to show off the movement. The actual game map will be different but might use some ideas from this parkour map. #indiegame #gamedev #indiedev #madewithunity youtube.com/watch?v=2pUNcy…
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