It's time to revisit common assumptions in IR! Embeddings have improved drastically, but mainstream IR evals have stagnated since MSMARCO and BEIR.
We ask: on private or tricky IR tasks, are current rerankers even better? Surely, reranking as many docs as you can afford is best?
6K Followers 58 FollowingComputer Graphics Prof. @ University of Utah
& Founder of Cyber Radiance (https://t.co/mR9MSTQiQC)
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3K Followers 193 FollowingVP Graphics Research, NVIDIA. I co-founded NVIDIA Research in 2006 after 8 years on the U. Virginia faculty. I research graphics, VR/AR, & lately AI+graphics.
8K Followers 283 FollowingAssociate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
2K Followers 394 FollowingAt NVIDIA. Languages, compilers, and APIs for real-time. DMs open for folks looking for advice/mentoring. She/her 🏳️⚧️🏳️🌈. Personal acct: @TessFactor.
2K Followers 65 Followingvkd3d-proton / Fossilize / SPIRV-Cross dev, graphics programmer, music composer, DSP hobbyist || Blog: https://t.co/pD4CquKUIZ
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14K Followers 613 FollowingResearch Scientist at NVIDIA. Follow me: https://t.co/lxEsz7RVRb Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they.
13K Followers 5K FollowingFormer IndianaU, CornellU, UUtah, Rayscale, Nvidia, PurityLLC, Nvidia, now Activision. You no take candle! #raytracing. #60fps #ViewsAreMyOwn
13K Followers 174 FollowingRaytracing Director at Nvidia. Previously: Tech Lead for RenderMan at Pixar, Architect of Glimpse Renderer at Animal Logic 🇮🇹🇦🇺🇺🇸🇨🇦 Views are my own.
20K Followers 3K FollowingRoblox Chief Scientist
U.Waterloo & McGill Prof.
@morgan3d.bsky
Known for NVIDIA, Unity, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Williams
8K Followers 595 Followinghe/him 🌞: Senior Director, Simulation. 🌚: Photography & Creative coding. Blog: c0de517e. My opinions are not my own. I DON'T tweet about ROBLOX.
6K Followers 170 FollowingGraphics researcher. Known for moment shadow maps, blue noise, spectra, light sampling. Opinions are my own.
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6K Followers 1K FollowingRendering Engineer at @disneyanimation working on Disney’s Hyperion Renderer and more. Previously @pixar, @dreamworks, @cornell, @penn. Views here are my own.
11K Followers 767 FollowingActivision CTO. ex-Unity Gfx/Wētā Tools. Prior to that graphics lead and engineering architect at Bungie. A long-time rendering enthusiast.
16K Followers 143 FollowingLead Rendering Engineer @WeArePlayground working on @Fable. DMs open for graphics questions or mentoring people who want to get in the industry. Views my own.