eses @_samis33
3D Generalist, Unity developer Helsinki, Finland Joined September 2013-
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Decided to make a variation out of explosions I did a while ago. This time, a dark energy kind of explosion with toon style smoke puffs. Bang. 💥 #madewithunity #realtimevfx #gameart #indiedev
Had to replicate that neat LCD display pixel effect. I don't know how it should work exactly, but this is my take on this effect with #AmplifyShaderEditor. Created fresnel env, fluctuating backlight, boosted glow and brightness near screen. #madewithunity #realtimeVFX #gameart
Trying to figure out dual textured energy beam with some sort of erode effect for brighter parts. Only a beam shader for now... #AmplifyShaderEditor #madewithunity #realtimevfx #gameart #indiedev
Trying to figure out swaying trees shader in #Unity with #AmplifyShaderEditor. Bending and position movement for trunk, groups of time offset animation for foliage. Tree animation phase is unique based on world position.#madewithunity #realtimevfx #gameart #indiedev #gamedev
More liquid effect experiments in #Unity. Hopefully it is not to gory... Tried to create more sticky looking texture fade. #AmplifyShaderEditor #madewithunity #realtimevfx #gamedev #gameart #indiedev
Another liquid effect experiment created with #Unity and #AmplifyShaderEditor. Hit effect with directional particles. It looks different in slow motion, maybe I should make another video 🤔. #gamedev #madewithunity #realtimevfx #gameart #indiedev
Experimenting with liquids in #Unity. Some strange pink goop. Also testing a shader I created with #AmplifyShaderEditor. #gamedev #gameart #madewithunity #realtimevfx #indiedev
Another mushroom cloud style explosion💥study in #Unity. This time also testing dissolve shader I'm trying to create with #AmplifyShaderEditor. #gamedev #madewithunity #realtimevfx #gameart
Another #unity particle system thing, continued with electricity theme⚡️ and created this #lowpoly style sci-fi grenade. Also tried Unity built-in distortion #gameart #gamedev #madewithunity #realtimeVFX
I've seen these pretty neat #Unity particle mushroom cloud kind of explosions by Archanor and others. Wasn't quite sure how the sequencing of elements was done so I tried to imitate it as much as I could. This is how far I got... #lowpoly #madewithunity #realtimevfx #gameart
Finally got my #Unity particle projectile shooting💥script done. It takes a list of projectiles and related effects, and makes it easier to select/shoot/move and remove those. Using generic fantasy projectiles I created... #gamedev #madewithunity #realtimevfx #gameart #indiedev
I created a script for projectile movement, this will allow making bullets and different kinds of missiles🚀with behaviors like speed change and 3D target seeking. Created also these generic particle effects. #gamedev #madewithunity #realtimevfx #gameart #lowpoly #indiedev
Was playing with #Unity particles last night. Noise, trail effects and gradient colors. Some random swirly things. #madewithunity #realtimevfx
I was thinking how the electric arc⚡️ #Unity particle thing I did would work as some sort of electric death ray. Removed the aiming code and changed some particle settings. Doesn't make much sense but it looks kinda nice IMO :). #gamedev #madewithunity #realtimevfx #gameart
Was busy with other stuff. Experiment with scripted particle emission in #Unity. Particles are aimed at closest targets, lifetime is set based on distance / start speed. Not a complete effect, but I made some electric arcs for fun! ⚡️ #gamedev #madewithunity #realtimevfx #gameart
Here's an image of the procedural radar's node graph in #AmplifyShaderEditor. I didn't use any bitmaps. Same functions get used multiple times (keeping graph clean), and then I basically composite all the parts. #gamedev #madewithunity #realtimevfx
Smoothstep and shader functions with #AmplifyShaderEditor. Built a sci-fi radar! Geometric shape generators produce all the components needed in this thing (= nice looking graph). Customizable colors, grid, lines, marks and rings. #gameart #realtimeVFX #madewithunity #indiedev
Practicing texture lookup. Created this digital clock display with #Unity and #AmplifyShaderEditor. I've seen similar done with shaders but wasn't sure how to do this in ASE. Probably my third try, but got it working! #gamedev #madewithunity #realtimevfx
Tweaked the custom particle #shader I created last weekend. Added support for using particle color. These ones are using the same texture, just a bit different settings. #gameart #AmplifyShaderEditor #indiedev #madewithunity
Figuring out how to create a custom old school style #particle ✨shader for #Unity. IMHO it already generates pretty nice patterns from single grayscale texture and around 20 moving particles. Soft contact option. #gameart #gamedev #indiedev #madewithunity #AmplifyShaderEditor

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